Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 15365550022396980812 36 Derot the Magician (level 3, 0/26 HPs) Began as a Djinni Hedge Wizard on Sept 21, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1343 turns). Derot the Magician (Djinni Hedge Wizard) Turns: 1343, Time: 00:03:28 Health: 0/26 AC: 3 Str: 9 XL: 3 Next: 57% Gold: 71 EV: 5 Int: 17 God: SH: 0 Dex: 12 rFire + + . d - +0 mace rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 mace (weapon) Armour b - a +0 robe (worn) c - a +0 hat e - a +0 helmet (worn) Scrolls f - a scroll of enchant weapon {unknown} i - a scroll of blinking {unknown} j - a scroll of teleportation {unknown} k - a scroll of acquirement {unknown} Potions g - a potion of magic {unknown} h - 2 potions of lignification {unknown} l - a potion of moonshine {unknown} m - a potion of heal wounds {unknown} Skills: * Level 0.5 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is almost dead. The jackal bites you but does no damage. The magic dart hits the jackal. You kill the jackal! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The ribbon worm barely misses you. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ...# #......# #...h# ...# #......# #.w.. ...# #......##w.. ...# #......#bh# ...# #......#h# #### #......#r# #......#.# #......#.# ###############.@w†....# ....................>### ##############.......# # #.......# # #.......# # #..†....# # #.......# # ######### # You could see a ribbon worm (catching breath). Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins 6 jackals 3 quokkas 4 ball pythons 3 bats (D:1) 5 frilled lizards (D:1) 6 kobolds 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Derot the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Derot set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 132 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 483 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 483 | D:1 | Learned a level 1 spell: Summon Small Mammal 1343 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.5 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 85 Summon Small Mamm || 2 Armour: Robe || 11 Dodge: Dodged || 6