Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14083423062674256218 95 Derot the Conjurer (level 4, 0/32 HPs) Began as a Human Conjurer on Sept 20, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:12 (3098 turns). Derot the Conjurer (Human Conjurer) Turns: 3098, Time: 00:04:12 Health: 0/32 AC: 3 Str: 9 XL: 4 Next: 66% Magic: 4/7 EV: 11 Int: 18 God: Gold: 152 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . h - +0 flail rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . s - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -7) A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons c - a +0 whip h - a +0 flail (weapon) t - a +0 halberd of distortion Armour a - a +0 robe (worn) q - a +0 chain mail s - a +0 cloak (worn) Jewellery j - a ring of fire m - a ring of flight Scrolls d - a scroll of vulnerability {unknown} f - a scroll of noise {unknown} i - 2 scrolls of enchant armour {unknown} n - a scroll of silence {unknown} p - a scroll of teleportation {unknown} r - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} g - 2 potions of heal wounds {unknown} k - a potion of might {unknown} l - 2 potions of enlightenment {unknown} o - a potion of curing {unknown} Skills: + Level 1.3 Fighting + Level 1.4 Armour + Level 2.5 Dodging + Level 2.9 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The gnoll barely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. x2 You sock the gnoll! You kill the gnoll! Things that are here: a +0 halberd of distortion; a gnoll corpse t - a +0 halberd of distortion A water moccasin comes into view. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The water moccasin bites you. You miss the water moccasin. The water moccasin is lightly wounded. The water moccasin completely misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. You hit the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. You die... ........######.......####........ ........'...j[j.................. ........##.########.#####.#.##.#. ........##.# #.....#.#...... ........##.# #.............. †....#....^# #..#.##.###..## .....#...... ...#.##.# .... ##.################..# ##.# #.#. ................@S...# #.# .#. ##.######...#######.....# .# #.# #...##....#....... #.######...##....#....... #...........+....#S...... #.######...##....#......# #.# #...##..>.#....... #.# #.........+....... #.# #....#....# You could see a water moccasin. Vanquished Creatures 4 gnolls An adder (D:2) 2 dart slugs (D:2) An orc (D:3) 2 ribbon worms 4 endoplasms 3 giant cockroaches 3 hobgoblins 4 quokkas 4 ball pythons 2 bats (D:1) 5 frilled lizards 6 goblins 6 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Derot the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1462 | D:2 | Reached XP level 3. HP: 25/25 MP: 2/6 1680 | D:2 | Reached skill level 1 in Armour 1951 | D:2 | Reached skill level 1 in Fighting 2694 | D:3 | Reached XP level 4. HP: 23/32 MP: 3/7 3088 | D:3 | Noticed a water moccasin 3098 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, roderic_roman_lattice, hex_medium D:2: layout_basic D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.4 Fighting | 1 | 1.3 Dodging | | 2.5 Stealth | | 2.9 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Whip | 10 | || 10 Flail | 36 | 12 || 48 Cast: Magic Dart | 95 | 23 || 118 Armour: Robe | 51 | 12 || 63 Dodge: Dodged | 36 | 13 || 49