Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12399835906468465172 31 Derot the Conjurer (level 3, -2/26 HPs) Began as a Human Conjurer on Sept 19, 2025. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1345 turns). Derot the Conjurer (Human Conjurer) Turns: 1345, Time: 00:02:08 Health: -2/26 AC: 2 Str: 7 XL: 3 Next: 22% Magic: 1/6 EV: 6 Int: 20 God: Gold: 77 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: vertiginous A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} f - a scroll of noise {unknown} h - 4 scrolls of identify {unknown} Potions d - a potion of heal wounds {unknown} e - a potion of moonshine g - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 7% 1 b - Searing Ray Conj 38% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 69% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 falchion. You stop channelling your searing ray. Magic courses through your body. Terence hits you with a +0 falchion. You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +1 scale mail of fire resistance (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +1 scale mail of fire resistance (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "Where's your power now?!" Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. Unknown command. It was a potion of moonshine. You feel tipsy. You stop channelling your searing ray. Terence hits you with a +0 falchion. You die... Terence says, "Finally, peace and quiet." #...# ###.# #.# #@# #.# ####.#### #.......##### #.##.#......###### #@##.#............ #@##.....##.###### #.####..###.# #.####..###.# #...........# ############# You could see Terence. Vanquished Creatures 3 giant cockroaches 3 hobgoblins 3 quokkas (D:1) 6 ball pythons 2 bats (D:1) 4 endoplasms 3 frilled lizards 3 goblins 2 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Derot the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 318 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 876 | D:2 | Reached skill level 1 in Fighting 1081 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1088 | D:2 | Learned a level 2 spell: Searing Ray 1213 | D:2 | Found an ornate altar of the Wu Jian Council. 1313 | D:2 | Noticed Terence 1345 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic D:2: layout_loops_cross, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.5 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 16 Cast: Magic Dart || 56 Searing Ray || 5 Use: Potion || 2 Armour: Robe || 14 Dodge: Dodged || 13