Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 8693783277687512365 51 Derot the Conjurer (level 3, -2/24 HPs) Began as a Human Conjurer on Sept 19, 2025. Slain by Grinder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:07:29 (2191 turns). Derot the Conjurer (Human Conjurer) Turns: 2191, Time: 00:07:30 Health: -2/24 AC: 3 Str: 7 XL: 3 Next: 83% Magic: 1/7 EV: 11 Int: 20 God: Gold: 66 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . o - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) k - the +4 barding of Summer {-Tele rElec Int+4} (You found it on level 2 of the Dungeon) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). o - a +0 pair of boots (worn) Scrolls c - a scroll of fog d - a scroll of acquirement {unknown} e - 2 scrolls of identify i - a scroll of immolation {unknown} j - a scroll of silence {unknown} n - a scroll of enchant weapon {unknown} Potions g - a potion of curing {unknown} h - a potion of brilliance {unknown} l - a potion of enlightenment {unknown} m - a potion of lignification Skills: + Level 2.9 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 22% 2 Call Imp Summ 4% N/A 22% 2 Frozen Ramparts Ice 4% 1d1 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * D:3 ? Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (heavily wounded, 75% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is severely wounded. (Press . to maintain the ray.) Grinder hits you. You writhe in agony. You hit Grinder but do no damage. Grinder is severely wounded. You stop channelling your searing ray. Grinder hits you. You writhe in agony. Magic courses through your body. Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (severely wounded, 75% to hit) You focus your ray upon Grinder. The searing ray hits Grinder but does no damage. Grinder is severely wounded. (Press . to maintain the ray.) Grinder barely misses you. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (heavily wounded, 75% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (heavily wounded, 75% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is severely wounded. (Press . to maintain the ray.) Grinder hits you. You die... Grinder sighs, "Dead already? I want a refund." ####### ..!..### #..... ######≈≈######## ####.'..∩..>.@5...# #....############....# #...#####..# ...#..... #.........## ....# ###. #...####.... .....# #..<# ###.# ......# ##### .(.....<.# ##........ You could see Grinder. Vanquished Creatures An adder (D:2) 3 dart slugs 6 endoplasms 5 hobgoblins A quokka (D:1) 10 ball pythons 4 bats (D:2) 3 frilled lizards (D:1) 3 giant cockroaches (D:1) 2 goblins (D:2) 2 kobolds (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Derot the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 646 | D:1 | Found Dugrinua's General Store. 681 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1212 | D:2 | Learned a level 2 spell: Searing Ray 1345 | D:2 | Identified the +4 barding of Summer {-Tele rElec Int+4} 2161 | D:3 | Found Deucecus's Magic Scroll Shop. 2166 | D:3 | Bought a scroll of identify for 28 gold pieces 2175 | D:3 | Noticed Grinder 2190 | D:3 | HP: 1/24 [Grinder (2)] 2191 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, serial_shops, shop D:2: layout_rooms, nicolae_figureground_sparkle D:3: layout_rooms, grunt_temple_overflow_open, serial_shops, nicolae_shop_hallway_stairs, grunt_decor_cap, uniq_ijyb, uniq_grinder Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 4 Cast: Magic Dart || 54 Searing Ray || 16 Use: Potion || 2 Scroll || 1 Armour: Robe || 9 Dodge: Dodged || 20