Dungeon Crawl Stone Soup version 0.33-a0 (webtiles) character file. Game seed: 4200952476261838476 35 Demonspawn the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Aug 21, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:15 (637 turns). Demonspawn the Conjurer(Demonspawn Conjurer) Turns: 637, Time: 00:02:15 Health: 19/24 AC: 4 Str: 7 XL: 3 Next: 16% Magic: 1/6 EV: 11 Int: 20 God: Gold: 18 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: icy blue scales 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (left hand) Scrolls e - 2 scrolls of fog {unknown} Potions d - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 1% 2 Fulminant Prism Conj/Alch 6% 3d6 22% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#. ## ....... #....#. #......## #.......# ......#.# .......†### #......@..# #.#.....#..# #..##.##.... #.. #..####... #.. ##..## .(. #. #.. #...#.... ..##..###.#...... ................. #.#.....###...... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs 2 bats 2 endoplasms (D:2) 2 goblins (D:2) 3 hobgoblins 4 kobolds 2 quokkas (D:2) A ball python (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Demonspawn the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 108 | D:1 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 108 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 243 | D:1 | You fall into a shaft and drop 1 floor! 637 | D:2 | Reached skill level 5 in Conjurations 637 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 637 | D:2 | Reached XP level 3. HP: 19/24 MP: 1/6 637 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, dreamdust_ecumenical_altar_statues D:2: layout_rooms, serial_bayou, serial_bayou_lagoon_b, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_crossing, serial_shops, shop, minmay_misc_feat_cross Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 27 Cast: Magic Dart || 43 Use: Potion || 1 Armour: Robe || 27 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 637 | 637 | 0 | 295 | 169 | 2 | 318.5 | Dungeon | 637 | 637 | 0 | 295 | 169 | 2 | 318.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 395 daAuts D:1: 242 daAuts