Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 9460804066659237555, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Demon -rc /dgldir/rcfiles/crawl-0.34/Demon.rc -macro /dgldir/rcfiles/crawl-0.34/Demon.macro -morgue /dgldir/morgue/Demon/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Demon:2026-02-08.17:03:09.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x606ef9b5bf1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x606ef9b6a15a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x606ef9b5c3fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x716daeb86330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x716daebdfb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x716daeb8627e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x716daeb698ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x716daeb6a7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x716daebe9ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xa9b96) [0x716daebeab96]: /lib/x86_64-linux-gnu/libc.so.6(+0xab0e3) [0x716daebec0e3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x716daebeedae]: /usr/games/crawl-0.34(+0xce9ad1) [0x606efa350ad1]: /usr/games/crawl-0.34(+0xcdb129) [0x606efa342129]: /usr/games/crawl-0.34(+0xce1a15) [0x606efa348a15]: /usr/games/crawl-0.34(+0xcda886) [0x606efa341886]: /usr/games/crawl-0.34(+0xce0596) [0x606efa347596]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x606ef9b4311e]: CLua::close() /usr/games/crawl-0.34(+0x2f5636) [0x606ef995c636]: /usr/games/crawl-0.34(+0x2f8602) [0x606ef995f602]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x716daeb6b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x716daeb6b28b]: /usr/games/crawl-0.34(_start+0x25) [0x606ef9a8e5a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000716daec517d7 in __GI___wait4 (pid=4163693, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000716daec517d7 in __GI___wait4 (pid=4163693, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000606ef9b5c5cc in call_gdb (file=0x716daed454e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 4115360\000\000\000\000\000" #2 0x0000606ef9b6a178 in do_crash_dump () at dbg-asrt.cc:673 t = 1770570675 dir = "/dgldir/morgue/Demon/" name = "/dgldir/morgue/Demon/crash-Demon-20260208-171115.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x716daed454e0 <_IO_2_1_stderr_> #3 0x0000606ef9b5c3fa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140724231324064}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000716daeb8627e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000716daeb698ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {106029794252112, 106029797944160, 106029754845578, 106029797628320, 106029797427424, 106029799199768, 106029797628352, 106029793629016, 106029794246600, 106029794246600, 106029798838768, 0, 106029794252112, 106029798839120, 106029760372304, 0}}, sa_flags = 128398592, sa_restorer = 0x0} #10 0x0000716daeb6a7b6 in __libc_message_impl (fmt=fmt@entry=0x716daed0f8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 1316120092, overflow_arg_area = 0x7ffce9d1c340, reg_save_area = 0x7ffce9d1c2d0}} fd = 2 iov = {{iov_base = 0x716daed0d5e8, iov_len = 28}, {iov_base = 0x716daed0f8d9, iov_len = 1}, {iov_base = 0x606efa33fa00 , iov_len = 0}, {iov_base = 0x7ffce9d26af0, iov_len = 16}, {iov_base = 0x78685d92910d1eef, iov_len = 0}, {iov_base = 0x606efc38c028, iov_len = 106029794246600}, {iov_base = 0x716daf397000 <_rtld_global>, iov_len = 9768745408213622511}} iovcnt = total = cp = #11 0x0000716daebe9ff5 in malloc_printerr (str=str@entry=0x716daed0d5e8 "corrupted size vs. prev_size") at ./malloc/malloc.c:5772 No locals. #12 0x0000716daebeab96 in unlink_chunk (p=p@entry=0x606efc7ed1d0, av=0x716daed44ac0 ) at ./malloc/malloc.c:1611 fd = bk = #13 0x0000716daebec0e3 in _int_free_create_chunk (nextsize=5216, nextchunk=0x606efc7ed1d0, size=, p=0x606efc7ea1c0, av=0x716daed44ac0 ) at ./malloc/malloc.c:4721 nextinuse = bck = fwd = #14 _int_free_merge_chunk (av=0x716daed44ac0 , p=0x606efc7ea1c0, size=) at ./malloc/malloc.c:4700 nextchunk = 0x606efc7ed1d0 nextsize = 5216 #15 0x0000716daebeedae in __GI___libc_free (mem=0x606efc7ea1d0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x606efc7ea1c0 err = 2 #16 0x0000606efa350ad1 in l_alloc () No symbol table info available. #17 0x0000606efa342129 in luaM_free_ () No symbol table info available. #18 0x0000606efa348a15 in luaH_free () No symbol table info available. #19 0x0000606efa341886 in luaC_freeallobjects () No symbol table info available. #20 0x0000606efa347596 in close_state () No symbol table info available. #21 0x0000606ef9b4311e in CLua::close (this=0x606efaa11c60 ) at clua.cc:84 slisteners = #22 0x0000606ef995c636 in _reset_game () at main.cc:355 No locals. #23 0x0000606ef995f602 in _launch_game_loop () at main.cc:403 ge = @0x606efc7726f0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #24 main (argc=13, argv=0x7ffce9d277a8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Unknown command. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. Unknown command. Unknown command. You open the door. Unknown command. There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Okay, then. There is an open door here. Okay, then. To close an open door, press [C]. There is an open door here. To close an open door, press [C]. There is an open door here. Okay, then. There's nothing to close nearby. To close an open door, press [C]. You close the door. There's nothing to close nearby. There's nothing to close nearby. Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You open the door. Found a stone staircase leading up. There is an open door here. You close the door. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You can't go down here! You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. Rather than step into this cloud and hurt yourself, you should either wait for a few turns to see if it vanishes (with .), or just step around it. Okay, then. There's nothing to open nearby. There's nothing to open nearby. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You are a level 1 Human Fighter. You are 0% of the way to level 2. Play time: 00:06:13 (445 turns). Zot will find you in 11551 turns if you stay in this branch and explore no new floors. Okay, then. You are engulfed in a cloud of scalding steam. Ouch! That really hurt! Unknown command. HP restored. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Demon] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 43 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 1 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 12 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 37 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.