Dega Level 1 of the Dungeon (0, 0, D:1) 16 gold pieces (7, -2, D:1) a +0 scale mail (11, 26, D:1) a rat corpse (skeletalised by now) (11, 37, D:1) a +0 hand axe (17, 8, D:1) a rat skeleton (21, 21, D:1) a +0 club (22, 8, D:1) a +0 robe (22, 18, D:1) a +0 dagger (23, 30, D:1) a bat corpse (skeletalised by now) (27, 9, D:1) a +0 club (28, 11, D:1) a rat skeleton (30, 20, D:1) a bat corpse (skeletalised by now) (30, 21, D:1) a jackal corpse (skeletalised by now) (30, 22, D:1) a +0 whip 2 stones a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (32, 24, D:1) a +0 club a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) (35, 10, D:1) a bat corpse (skeletalised by now) (42, 1, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (10, -14, D:2) a +0 dagger (13, 0, D:2) a +0 hand axe (16, -13, D:2) a +0 short sword (18, 7, D:2) a rat skeleton (19, 7, D:2) a +1 vampiric dagger (24, -17, D:2) a rat corpse (skeletalised by now) (24, 4, D:2) a ball python skeleton (25, 10, D:2) a +0 hand axe (33, 5, D:2) a frilled lizard skeleton (36, 0, D:2) a +0 falchion (47, 9, D:2) a +0 ring mail (49, -4, D:2) a +0 short sword (54, 3, D:2) a +0 quarterstaff Level 3 of the Dungeon (9, -34, D:3) a +0 dagger a +0 robe an orc skeleton (9, 7, D:3) an adder corpse (skeletalised by now) (10, -33, D:3) a +0 club a +0 leather armour a +0 club a +0 plate armour an orc skeleton (10, -32, D:3) a +0 dagger a +0 sling a goblin skeleton (11, -34, D:3) a +0 club (11, 6, D:3) a +0 hand axe (19, -24, D:3) a +0 robe (19, -17, D:3) a +4 short sword a +0 dagger a +0 ring mail an orc skeleton (19, -16, D:3) a +0 war axe (20, -36, D:3) a hobgoblin corpse (skeletalised by now) (21, -27, D:3) a +0 club (21, -26, D:3) a +0 scythe a +0 robe (21, -25, D:3) a rat skeleton (21, -16, D:3) a +2 whip of venom (23, -9, D:3) a +0 trident (24, -10, D:3) a +0 club the +11 sling of Conatus {freeze, rF- rC++ Str+2 Dex+4} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. 5 datura-tipped darts a goblin skeleton a kobold skeleton (24, -5, D:3) a +0 whip an orc corpse (skeletalised by now) (34, -12, D:3) a +0 robe (43, -18, D:3) a +0 club an orc skeleton (45, -17, D:3) a +0 trident a +0 ring mail an orc skeleton (45, -16, D:3) a +0 dagger a +0 robe (46, -16, D:3) a +0 short sword an orc skeleton (48, -18, D:3) a +0 cloak (51, -17, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 tower shield (4, -15, D:4) a +0 giant spiked club (21, -6, D:4) a scroll of noise (22, -37, D:4) a +0 pair of gloves of dexterity (30, -27, D:4) the felid skeleton of Natasha (30, -24, D:4) a +0 short sword a kobold skeleton (32, -19, D:4) a +2 flail of draining a +0 ring mail (33, -27, D:4) the felid skeleton of Natasha (37, -11, D:4) the quill talisman of the Sailor {rPois Str+3 Slay+3} [quill talisman] rPois: It protects you from poison. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (38, 14, D:4) a +0 hand axe Level 5 of the Dungeon (8, 4, D:5) a +0 spear a gnoll corpse (8, 5, D:5) a +0 trident a +0 ring mail (9, 4, D:5) a +0 spear (10, 5, D:5) a +0 halberd