Dungeon Crawl Stone Soup version 0.35-a0-259-g7ca9a3eb5b (webtiles) character file. Game seed: 8647402124684729387 179 Dega the Shooter (level 5, 0/25 HPs) Began as a Spriggan Hunter on Apr 8, 2026. Was an Initiate of Qazlal. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:58 (2232 turns). Dega the Shooter (Spriggan Hunter) Turns: 2232, Time: 00:02:58 Health: 0/25 AC: 3 Str: 7 XL: 5 Next: 32% Magic: 6/6 EV: 17 Int: 10 God: Qazlal [......] Gold: 165 SH: 0 Dex: 21 Spells: 4/4 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) c - amulet of magic regeneration SInv + e - ring of resist corrosion Will ..... (no ring) Stlth ++ HPRegen 0.24/turn MPRegen 0.50/turn %: no passive effects @: lethally poisoned (0 -> -1), very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +1 robe (worn) Jewellery c - an amulet of magic regeneration (worn) e - a ring of resist corrosion (worn) Talismans d - the medusa talisman of Yhicameir {rF+ Dex+4} (You found it on level 2 of the Dungeon) [medusa talisman] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Scrolls s - a scroll of butterflies x - a scroll of amnesia Potions d - a potion of might {unknown} L - a potion of lignification C - a potion of cancellation c - 3 potions of curing e - 3 potions of enlightenment Skills: - Level 1.5 Fighting + Level 6.6 Ranged Weapons + Level 3.0 Dodging - Level 1.5 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 36% 1 Blink Tloc 0% N/A 50% 2 Mercury Arrow Conj/Alch 0% 2d5 50% 2 Tukima's Dance Hex 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Ru Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History A scorpion is nearby! You shoot an arrow. The arrow hits the scorpion but does no damage. The scorpion misses you. A scorpion is nearby! You shoot an arrow. The arrow barely misses the scorpion. The scorpion closely misses you. A scorpion is nearby! You shoot an arrow. The arrow closely misses the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! You shoot an arrow. The arrow hits the scorpion! The scorpion is moderately wounded. You feel sick. The scorpion completely misses you. x2 A scorpion is nearby! You shoot an arrow. The arrow hits the scorpion. The scorpion is severely wounded. You feel sick. The scorpion closely misses you. A scorpion is nearby! You shoot an arrow. The arrow closely misses the scorpion. You feel sick. The scorpion stings you. A scorpion is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A scorpion is nearby! You are too injured to fight recklessly! A scorpion is nearby! You are too injured to fight recklessly! A scorpion is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A scorpion is nearby! Unknown command. You shoot an arrow. The arrow barely misses the scorpion. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow barely misses the scorpion. You feel sick. The scorpion stings you. You die... #.≈~≈~≈... #.~≈~≈~.# # # ########.≈~_~≈.#.# ##.#......#.~≈~≈~.... .).........≈~≈~≈...> #..##........†.# #...<..###.....# ###.[#.# #.###.# #....#.# #.@# # .........# ##s# ...#....### †.# .#......# ..## #....### ### ##### You could see a scorpion. Vanquished Creatures A clockroach (D:4) Natasha (twice) (D:3) Robin (D:2) 2 adders (D:2) 5 dart slugs 2 ribbon worms (D:2) 8 endoplasms 7 hobgoblins 4 quokkas 6 ball pythons 10 bats 6 frilled lizards (D:2) 13 goblins 3 kobolds 8 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Spriggan Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 169 | D:1 | Reached XP level 2. HP: 10/14 MP: 3/3 882 | D:2 | Identified the medusa talisman of Yhicameir {rF+ Dex+4} 1087 | D:2 | Reached skill level 5 in Ranged Weapons 1087 | D:2 | Reached XP level 3. HP: 18/18 MP: 4/4 1293 | D:2 | Encountered Robin 1384 | D:2 | Killed Robin 1503 | D:2 | Reached XP level 4. HP: 20/22 MP: 5/5 1793 | D:3 | Found a stormy altar of Qazlal. 1811 | D:3 | Became a worshipper of Qazlal Stormbringer 1964 | D:3 | Encountered Natasha 1978 | D:3 | Killed Natasha 1979 | D:3 | Reached skill level 6 in Ranged Weapons 2181 | D:3 | Encountered Natasha 2187 | D:3 | Killed Natasha 2188 | D:3 | Reached XP level 5. HP: 25/25 MP: 6/6 2196 | D:4 | Found a sacrificial altar of Ru. 2232 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: layout_loops_ring, dk_noncrumbling_2, st_stairs_4, minmay_crystal_room, minmay_lizard_pond, uniq_robin D:3: layout_basic, mainiacjoe_overflow_boulevard, uniq_natasha D:4: old_forge, layout_basic, nicolae_overflow_some_kind_of_shallow_water_thing, nicolae_overflow_sandstone_temple, temple_entry_dummy, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 5 6 | 6.6 Dodging | 3 | 3.0 Fighting | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 125 | 72 || 197 Read: Identify | 1 | 3 || 4 Enchant armour | 1 | || 1 Immolation | | 1 || 1 Amnesia | | 1 || 1 Armour: Robe | 21 | 12 || 33 Dodge: Dodged | 43 | 27 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1545 | 1495 | 50 | 0 | 1148 | 4 | 386.2 | Dungeon | 1545 | 1495 | 50 | 0 | 1148 | 4 | 386.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 627 daAuts D:2: 573 daAuts D:3: 310 daAuts D:4: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Qazlal | 0 | 12417 | 15 | 11 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Qazlal Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 12 || 12 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 19 || 19 ----------------------+-------+-------++-------