Dega Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (16, 16, D:1) a +0 spear a gnoll corpse (skeletalised by now) (22, 7, D:1) 2 scrolls of noise (22, 10, D:1) a +0 short sword 3 stones a kobold skeleton (34, 11, D:1) a bat skeleton (36, -1, D:1) a +0 hand axe (41, 20, D:1) a +0 short sword a jackal corpse (skeletalised by now) (43, 21, D:1) a jackal skeleton (44, 22, D:1) a jackal skeleton (45, 24, D:1) a ball python skeleton (59, 18, D:1) a +0 robe (59, 23, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 7, D:2) an adder skeleton (6, 11, D:2) a +0 whip a stone a kobold skeleton (11, -1, D:2) a +0 dagger (12, -10, D:2) a +1 dagger of speed (12, 27, D:2) a +0 dagger (15, 10, D:2) a +0 ring mail (19, 1, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (21, 29, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (22, 22, D:2) a +0 chain mail (29, -12, D:2) a +0 trident (30, -16, D:2) a +0 ring mail (31, 18, D:2) a hobgoblin corpse (skeletalised by now) (36, -18, D:2) a +0 dagger (36, -14, D:2) a +0 leather armour (36, 10, D:2) a hobgoblin corpse (skeletalised by now) (37, -16, D:2) a rat corpse (skeletalised by now) (37, -14, D:2) a quokka corpse (skeletalised by now) (41, 13, D:2) a +0 dagger (47, -6, D:2) a staff of fire Level 3 of the Dungeon [Shop] Unio's Antique Weapon Emporium a +0 broad axe (180 gold) a +0 club (10 gold) a +0 hand axe (60 gold) a +0 great sword (200 gold) a +2 mace of holy wrath (348 gold) (0, 0, D:3) a rat corpse (skeletalised by now) (8, 6, D:3) the +0 robe of Hedge Wizardry {Rampage rElec Dex-3 Archmagi} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (14, -11, D:3) a +0 hammer (18, -10, D:3) a +3 quarterstaff of chaos a +0 cloak (22, -29, D:3) a +0 pair of gloves (24, -24, D:3) a ball python skeleton (24, -20, D:3) a quokka skeleton (25, -23, D:3) a bat skeleton a rat skeleton (32, 2, D:3) a +0 ring mail (47, 10, D:3) a +0 dagger (58, -25, D:3) a quokka skeleton (60, -29, D:3) a +0 dagger a +0 leather armour (65, -17, D:3) a scroll of vulnerability a potion of attraction Level 4 of the Dungeon (2, -15, D:4) a +0 long sword (5, -3, D:4) a jackal corpse (skeletalised by now) (6, -2, D:4) a jackal corpse (skeletalised by now) (6, 9, D:4) a scroll of noise (17, -22, D:4) a quokka corpse (skeletalised by now) (29, 8, D:4) a +0 giant club an ogre skeleton (39, 14, D:4) the +6 mace "Juqeral" {speed, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 5 of the Dungeon (0, 0, D:5) the +1 tower shield "Feqyd" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (8, 0, D:5) a +0 whip (16, 13, D:5) 6 large rocks (18, 13, D:5) a +0 leather armour a +0 whip an orc skeleton (19, -3, D:5) the inkwell talisman "Bafeemp" {rElec rC++ Will- SInv} [inkwell talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. (41, 6, D:5) 3 poisoned darts (41, 8, D:5) a +0 robe (42, 13, D:5) a +0 whip (45, 20, D:5) a +0 whip a gnoll corpse (47, 4, D:5) a +0 dagger a +0 robe (47, 19, D:5) a +0 hand axe a +0 leather armour a +0 whip an orc corpse a gnoll corpse (50, 30, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 flail (3, -4, D:6) a scorpion corpse (5, -5, D:6) a potion of might (7, 2, D:6) 17 gold pieces (29, 18, D:6) a scroll of teleportation (38, 15, D:6) 3 boomerangs (38, 16, D:6) 8 gold pieces