Dega Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (1, -1, D:1) a jackal skeleton (1, 1, D:1) a +0 whip 2 stones a +0 dagger a hobgoblin skeleton (3, -14, D:1) a +0 whip (3, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -5, D:1) a +0 ring mail (6, -7, D:1) a bat skeleton (6, 31, D:1) a +0 whip a gnoll corpse (skeletalised by now) (6, 32, D:1) a +0 club (6, 33, D:1) a rat corpse (skeletalised by now) (8, 6, D:1) a +0 pair of gloves (12, -17, D:1) a potion of attraction (12, 15, D:1) a +0 dagger a ball python corpse (skeletalised by now) (13, 15, D:1) a frilled lizard corpse (skeletalised by now) (16, 32, D:1) a +0 short sword 3 stones (25, 36, D:1) a bat corpse (skeletalised by now) (31, -17, D:1) a quokka corpse (skeletalised by now) (32, 34, D:1) a +0 dagger (34, 22, D:1) a rat corpse (skeletalised by now) (34, 27, D:1) a bat corpse (skeletalised by now) (35, 8, D:1) a +0 sling (36, 27, D:1) a ball python corpse (skeletalised by now) (37, 24, D:1) a +0 falchion (39, 0, D:1) 13 gold pieces (40, -15, D:1) a bat corpse (skeletalised by now) (42, 18, D:1) a hobgoblin corpse (skeletalised by now) (44, 9, D:1) a +0 hand axe (45, -14, D:1) a +0 dagger a stone (47, -7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (2, 31, D:2) a +0 plate armour (3, 29, D:2) an adder skeleton (7, 0, D:2) an inkwell talisman (11, 6, D:2) a frilled lizard corpse (skeletalised by now) (16, 19, D:2) a frilled lizard skeleton (17, 30, D:2) a quokka skeleton (20, -18, D:2) a hobgoblin corpse (skeletalised by now) (21, 23, D:2) a +0 vampiric whip a stone (28, -2, D:2) a hobgoblin corpse (skeletalised by now) (29, -3, D:2) a rat corpse (skeletalised by now) (34, 41, D:2) a staff of conjuration (37, 32, D:2) a +0 club (49, 8, D:2) a +0 club a +0 sling (49, 37, D:2) a frilled lizard skeleton (57, 28, D:2) a frilled lizard corpse (skeletalised by now) (58, 28, D:2) an adder corpse (skeletalised by now) (58, 30, D:2) the +5 mace of the Durable God {chaos, rF+ rCorr SInv Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a bat corpse (7, 5, D:3) a hobgoblin corpse (skeletalised by now) (16, -26, D:3) a potion of lignification (16, 3, D:3) a bat corpse (skeletalised by now) (28, 36, D:3) a frilled lizard corpse (skeletalised by now) (29, -12, D:3) a +0 whip a +0 dagger a +0 club 3 boomerangs an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, -12, D:3) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (33, -24, D:3) a hobgoblin corpse (skeletalised by now) (33, -2, D:3) a +0 ring mail (33, 0, D:3) a rat skeleton (34, 27, D:3) a +1 dagger of speed a goblin corpse (skeletalised by now) (37, 19, D:3) a +0 hand axe (49, 23, D:3) 2 flux baubles (50, 10, D:3) a +0 hand axe (51, 24, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a parchment of Swiftness (4, 3, D:4) a parchment of Soul Splinter (5, 5, D:4) a +0 whip a +0 dagger a +0 chain mail a +0 giant spiked club (5, 8, D:4) a +0 hand axe a +0 leather armour (6, 7, D:4) a +0 club an orc corpse (8, -11, D:4) a +0 rapier