Dega Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (12, 14, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (14, 2, D:1) a +0 dagger (16, 32, D:1) a +0 short sword (19, 39, D:1) a +0 club (20, 29, D:1) a rat corpse (skeletalised by now) (34, 32, D:1) 5 atropa-tipped darts (35, 2, D:1) a hobgoblin corpse (skeletalised by now) (36, 25, D:1) a jackal corpse (skeletalised by now) (40, 30, D:1) a +0 flail (45, 22, D:1) a bat skeleton (45, 30, D:1) a bat corpse (skeletalised by now) a rat corpse (skeletalised by now) (46, 31, D:1) a bat corpse (skeletalised by now) (48, 23, D:1) a frilled lizard skeleton (58, 20, D:1) a +0 robe (58, 38, D:1) a +0 club a goblin corpse (skeletalised by now) (59, 32, D:1) a quokka corpse (skeletalised by now) (63, 17, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (18, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (20, -27, D:2) a +0 dagger a +0 scale mail a +0 club an orc corpse (skeletalised by now) (21, -27, D:2) a +0 short sword a +0 leather armour (21, 7, D:2) a +0 short sword 4 stones (22, -29, D:2) a jackal corpse (skeletalised by now) (22, -28, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, -3, D:2) a +0 ring mail (25, -18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (26, -25, D:2) a quokka corpse (skeletalised by now) (27, -19, D:2) a +0 club a goblin corpse (skeletalised by now) (28, 18, D:2) a bat corpse (skeletalised by now) (29, -21, D:2) a +0 dagger of electrocution (29, 15, D:2) a +0 robe (30, 28, D:2) a jackal corpse (skeletalised by now) (33, 28, D:2) a hobgoblin corpse (skeletalised by now) (38, 8, D:2) a +0 club (40, 4, D:2) a +0 dagger (41, -8, D:2) an adder corpse (skeletalised by now) (48, -8, D:2) the +8 long sword of Famine {venom, *Corrode rElec rF++ rN+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a parchment of Ensorcelled Hibernation (0, 6, D:3) a parchment of Sigil of Binding (1, -23, D:3) a +0 war axe (4, 9, D:3) a +0 short sword (9, -4, D:3) a +0 rapier (11, 8, D:3) a +0 hand axe (13, 1, D:3) a +0 scale mail (16, -24, D:3) a rat corpse (skeletalised by now) (16, -8, D:3) a +0 club Level 5 of the Dungeon (0, 5, D:5) 13 gold pieces Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (5, -1, D:6) a howler monkey corpse (20, 3, D:6) a bullfrog corpse (skeletalised by now) (21, 22, D:6) a +0 leather armour (33, 14, D:6) 4 large rocks (35, 6, D:6) a parchment of Confusing Touch (40, -4, D:6) a +0 club (48, 8, D:6) a +2 whip of draining