Dungeon Crawl Stone Soup version 0.34-a0-753-g9fc263de82 (webtiles) character file. Game seed: 3796621941343365034 221 Dega the Shooter (level 5, 0/41 HPs) Began as a Coglin Hunter on Sept 11, 2025. Slain by a gnoll sergeant ... wielding a +1 heavy trident (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:24 (2552 turns). Dega the Shooter (Coglin Hunter) Turns: 2552, Time: 00:01:25 Health: 0/41 AC: 6 Str: 11 XL: 5 Next: 98% Magic: 5/5 EV: 11 Int: 9 God: Gold: 107 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) a - +3 sling {Hajoon} rCold . . . (100%) c - +0 sling {Kun} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . e - +1 pair of boots {Rampage} Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: rampage @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) {Hajoon} c - a +0 sling (offhand) {Kun} Missiles f - a throwing net Armour b - a +0 leather armour (worn) d - a +0 cloak (worn) e - a +1 pair of boots of rampaging (worn) Scrolls s - a scroll of butterflies Potions c - a potion of curing d - a potion of moonshine w - 2 potions of heal wounds Skills: + Level 3.3 Fighting + Level 5.7 Ranged Weapons + Level 0.5 Armour + Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 47% 1 Construct Spike Launche Frge 0% 2d3 63% 2 Stone Arrow Conj/Erth 0% 3d7 85% 3 Tukima's Dance Hex 0% N/A 85% 3 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You shoot a sling bullet. The gnoll sergeant hits you from afar with a +1 heavy trident. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Fire: a) +3 sling {Hajoon} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 heavy trident, wearing a +0 ring mail and wearing a +0 buckler (67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll sergeant! The gnoll sergeant is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The gnoll sergeant barely misses you. Unknown command. Fire: a) +3 sling {Hajoon} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +1 heavy trident, wearing a +0 ring mail and wearing a +0 buckler (moderately wounded, 67% to hit) You shoot a sling bullet. The gnoll sergeant blocks the sling bullet. You shoot a sling bullet. The sling bullet hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +1 heavy trident. You die... .####.##.....##)#######.....#.## .##...########♣)♣######.#####.# ...>...######♣♣.♣♣#####.#####.## ######.######♣..)♣#####........# ,,,,,#.#####♣♣..)♣♣############# ,***,#.####♣♣.....♣♣## ,* *,#.###♣♣♣)..♣.♣♣♣# ,***,#.# ♣♣..♣....♣♣ ,,,,,#.# ♣.....@..)♣ ,****#.# ♣.###)###.♣ ,* #.# ♣.#..j..*.♣ ######.# ♣)#.....#.♣ .......# ♣♣#..)..#♣♣ ######## ###.### ##* You could see a gnoll sergeant. Vanquished Creatures A weeping skull (D:3) 6 gnolls (D:3) 4 adders 2 ribbon worms (D:2) 6 endoplasms 4 giant cockroaches 4 hobgoblins (D:1) 3 jackals (D:1) 4 orcs (D:3) 5 quokkas 5 ball pythons 4 bats 4 frilled lizards 5 goblins 2 kobolds (D:2) 6 rats (D:1) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 231 | D:1 | Reached skill level 4 in Ranged Weapons 231 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 657 | D:1 | Reached XP level 3. HP: 24/27 MP: 3/3 778 | D:1 | Found a faded altar of an unknown god. 1350 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 2032 | D:3 | Reached skill level 5 in Ranged Weapons 2207 | D:3 | Found a basalt altar of Yredelemnul. 2207 | D:3 | Noticed a weeping skull 2217 | D:3 | Killed a weeping skull 2218 | D:3 | Reached XP level 5. HP: 35/41 MP: 5/5 2543 | D:3 | Found the +5 woodcutter's axe 2552 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_corners, shapermc_ecumenical_altar_mp_vishouse, minivault_14 D:2: layout_basic D:3: layout_basic, yredelemnul_forgotten_temple_becter, lightli_temple_of_fire, pf_guarded_unrand_woodcutter Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.7 Fighting | 3 | 3.3 Armour | | 0.5 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 188 | 126 || 314 Drink: Heal wounds | 1 | || 1 Might | 1 | || 1 Attraction | 1 | || 1 Moonshine | | 1 || 1 Lignification | | 1 || 1 Read: Identify | 1 | || 1 Enchant weapon | 1 | || 1 Blinking | 1 | || 1 Enchant armour | | 1 || 1 Revelation | | 1 || 1 Vulnerability | | 1 || 1 Armour: Leather armour | 15 | 19 || 34 Dodge: Dodged | 12 | 12 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2584 | 2556 | 28 | 100 | 2126 | 3 | 861.3 | Dungeon | 2584 | 2556 | 28 | 100 | 2126 | 3 | 861.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 973 daAuts D:2: 941 daAuts D:3: 670 daAuts