Decat Level 1 of the Dungeon (6, 18, D:1) a +0 club (15, -2, D:1) a +0 long sword (19, -3, D:1) a +0 ring mail (20, 5, D:1) a +0 mace (26, 1, D:1) a +0 whip (27, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (28, 9, D:1) a rat corpse (skeletalised by now) (28, 10, D:1) a ball python corpse (skeletalised by now) (28, 11, D:1) a rat corpse (skeletalised by now) (29, 9, D:1) a rat corpse (skeletalised by now) (32, -6, D:1) a +0 dagger (33, 3, D:1) a +1 pair of boots of rampaging (37, 39, D:1) a bat skeleton (41, 8, D:1) a hobgoblin corpse (skeletalised by now) (44, 37, D:1) a +0 short sword (48, -3, D:1) a ball python corpse (skeletalised by now) (51, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (53, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 leather armour (0, 1, D:2) a +0 hand axe (1, 10, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (8, -2, D:2) a +0 club an orc corpse (skeletalised by now) (8, -1, D:2) a +0 leather armour a +0 flail (9, 7, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (11, 18, D:2) a +0 robe (25, 10, D:2) a +0 dagger (26, 9, D:2) a +0 club a +0 club a goblin skeleton (27, 8, D:2) a ball python skeleton (29, 22, D:2) a rat skeleton (33, 12, D:2) a quill talisman (33, 15, D:2) a +0 quarterstaff a hobgoblin skeleton (40, 4, D:2) a +0 short sword a kobold skeleton (43, 15, D:2) a bat corpse (skeletalised by now) (45, 33, D:2) a +0 long sword Level 3 of the Dungeon (1, 19, D:3) a +0 leather armour (5, -8, D:3) a jackal skeleton (6, -7, D:3) a jackal skeleton a jackal skeleton (18, 3, D:3) a +0 leather armour (32, -9, D:3) a +0 dagger a goblin skeleton (37, 19, D:3) a scroll of identify (41, 39, D:3) a +0 short sword an orc corpse (skeletalised by now) (47, 26, D:3) a +0 dagger Level 4 of the Dungeon (9, 2, D:4) a scroll of identify