Decat Level 1 of the Dungeon (11, -2, D:1) a parchment of Airstrike (15, 30, D:1) a ball python corpse (skeletalised by now) (20, 7, D:1) a +0 short sword a +0 club a kobold corpse (skeletalised by now) (20, 36, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (27, 33, D:1) a +0 robe (28, 22, D:1) a +0 sling (28, 37, D:1) a parchment of Maxwell's Portable Piledriver (31, 21, D:1) a hobgoblin skeleton (36, -3, D:1) a parchment of Lesser Beckoning (37, 26, D:1) a +0 dagger (40, 29, D:1) a +0 leather armour (42, 30, D:1) a +0 dagger a goblin skeleton (42, 31, D:1) a rat skeleton (46, 21, D:1) a parchment of Lesser Beckoning (47, 27, D:1) a +0 sling (57, 37, D:1) a +0 robe Level 2 of the Dungeon (0, 21, D:2) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (4, 33, D:2) a +0 quarterstaff (13, -9, D:2) 6 gold pieces (13, -2, D:2) a +0 hand axe (14, 11, D:2) a hobgoblin corpse (skeletalised by now) (25, 21, D:2) a +0 short sword (30, 30, D:2) an adder corpse (skeletalised by now) (34, 26, D:2) a +0 pair of boots (35, 23, D:2) 2 poisoned darts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of the Okapi {rF+ Will- Int+2 SInv} (3620 gold) [ring of protection from fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a +4 falchion of electrocution (2950 gold) the ring "Bugab" {rPois EV+5 Int-3 Dex+8} (5770 gold) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). the earth staff of Radicalism {Dex+2 Earth} (3620 gold) [staff of earth] Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. the necromancy staff of Blood {rN+ Dex+4 Necro} (4040 gold) [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. the amulet "Akkov" {Harm rC- rN++ Regen+ Dex+4} (4890 gold) [amulet of regeneration] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). the ring "Nehoqa Esaj" {rN+ rCorr Dex+2 SInv} (3600 gold) [ring of see invisible] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +5 whip of electrocution (3320 gold) the ring of Virtue {rF+ Wiz} (4400 gold) [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. the ring "Hamudav" {Dex+2 SInv} (2620 gold) [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the air staff of Defence {rElec Int+4 Forge Air} (4600 gold) [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. the amulet "Pues Puige" {Dissipate rElec rC+ rN+ Str-5} (4470 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). the ring "Vujuac" {rElec rPois Stlth+} (3680 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. the ring of Iworgh {rC+ Dex+3 Slay+4 SInv} (6050 gold) [ring of slaying] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the +0 pair of gloves of the Miller {Fly rPois} (1780 gold) Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. the +5 dagger of Massacring {holy, rC- Str-5 Int+2 Dex+4} (3070 gold) rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Rosmut" {rN+ MP+9 Stlth+} (3400 gold) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. the +2 leather armour "Palaxygh" {rElec rPois Will- SInv} (3020 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +5 mace "Celus" {antimagic, Str-2 Int+6} (4940 gold) Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +1 hand axe "Emotul" {holy, ^Drain Str+4 Int+4} (2860 gold) ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (2, 2, D:3) a jackal corpse (39, 12, D:3) an adder corpse (42, 13, D:3) the felid corpse of Decat (61, 0, D:3) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a river rat corpse (skeletalised by now)