Dawn Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (9, -3, D:1) a frilled lizard skeleton (18, -6, D:1) a frilled lizard skeleton (23, -30, D:1) a rat corpse (skeletalised by now) (24, 8, D:1) a +0 robe (25, -2, D:1) a quokka skeleton (28, -38, D:1) a +0 dagger (28, 2, D:1) a bat skeleton (30, -13, D:1) a maw talisman (31, -41, D:1) a +0 dagger (38, -10, D:1) a +2 dagger of venom (39, -9, D:1) a ball python skeleton (42, -35, D:1) a ball python skeleton (43, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 8, D:1) an orb of guile (46, -37, D:1) a quokka skeleton (50, -14, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin skeleton (7, 13, D:2) a +0 spear a +0 animal skin (8, 13, D:2) a hobgoblin corpse (skeletalised by now) (9, 5, D:2) a scroll of noise (9, 13, D:2) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (9, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (9, 15, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (10, 14, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (11, 18, D:2) a +0 long sword (16, 15, D:2) a hobgoblin corpse (skeletalised by now) (19, -4, D:2) a bat corpse (skeletalised by now) (19, 13, D:2) a ball python skeleton (24, -4, D:2) 3 stones (26, -8, D:2) a ball python corpse (skeletalised by now) (29, -4, D:2) a ball python corpse (skeletalised by now) (30, -2, D:2) a +0 short sword a kobold skeleton (43, -4, D:2) 2 stones (44, 23, D:2) an adder corpse (skeletalised by now) (45, 28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, 28, D:2) a +0 club a +0 sling (49, -7, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 1, D:3) a +0 flail (2, -1, D:3) a +0 flail a gnoll corpse (2, 1, D:3) a +0 flail a gnoll corpse (6, -2, D:3) a scroll of revelation (6, -1, D:3) 6 stones (6, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (6, 2, D:3) 2 potions of cancellation (8, -1, D:3) a scroll of teleportation (8, 1, D:3) a potion of enlightenment (27, -1, D:3) a +0 club 4 stones (28, -1, D:3) a rat corpse (skeletalised by now)