Dungeon Crawl Stone Soup version 0.33-a0-156-g0e69982c27 (webtiles) character file. Game seed: 2955076309854208820 8 Dawn the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Sept 29, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (191 turns). Dawn the Conjurer (Demonspawn Conjurer) Turns: 191, Time: 00:00:43 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . c - +1 short sword (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +1 short sword of flaming (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History A giant cockroach comes into view. The giant cockroach moves out of view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A rat comes into view. Your magical contamination has completely faded away. A rat is nearby! A rat is nearby! A frilled lizard comes into view. You hit the rat. You burn the rat. You kill the rat! You see here a rat corpse. A frilled lizard is nearby! A frilled lizard is nearby! The frilled lizard hisses angrily. You closely miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You burn the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a frilled lizard corpse. A hobgoblin comes into view. Welcome back, Dawn the Demonspawn Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... #...# #...## ## #..... ..# # #####....##..#.# ................ ...............g ........@....... ####..†.....### #...###### #...# #...# .######...# .........# #.#.##...# ##.#.###.####### ### You could see a hobgoblin (asleep). Vanquished Creatures 3 hobgoblins (D:1) 2 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dawn the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 186 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 189 | D:1 | Learned a level 2 spell: Searing Ray 191 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_cross, serial_shops, nicolae_shop_just_a_little_nook Action || total ---------------------------++------- Melee: Unarmed || 12 Short sword || 3 Cast: Magic Dart || 9 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 190 | 189 | 1 | 27 | 105 | 1 | 190.0 | Dungeon | 190 | 189 | 1 | 27 | 105 | 1 | 190.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 190 daAuts