Tutorial DCSS version 0.34-a0-901-g85a6fcb57f (webtiles) character file. Darkblue the Covered (Human Fighter) Turns: 236, Time: 00:05:01 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 100% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip e - a +0 shortbow Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.5 Fighting + Level 3.5 Armour + Level 2.1 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History e - a +0 shortbow The training dummy throws a stone. The stone misses you. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! A rat comes into view. The rat squeaks loudly. A rat comes into view. The rat squeaks loudly. The rat twitches its whiskers. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You closely miss the rat. The rat bites you but does no damage. The rat barely misses you. You hit the rat. You kill the rat! The rat closely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? #....#.. .§§§.... ## ###§§.... ..# ..§§§.. ♣... ....♣ ♣.... ###...♣♣....§ #..r†........ ##..@#....... #............ ###.....##### ###.### ##..####### ###......### #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# You can see a rat. Vanquished Creatures 3 training dummies A jackal (D:1) 5 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkblue the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 17 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 66 | D:1 | Noticed a wyvern Illustrated notes Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 26 Throw: Boomerang || 2 Armour: Robe || 28 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 240 | 0 | 0 | 0 | 2 | 120.0 | Dungeon | 240 | 240 | 0 | 0 | 0 | 2 | 120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 142 daAuts D:1: 97 daAuts