Dungeon Crawl Stone Soup version 0.35-a0-824-g375e6f9dbe (webtiles) character file. Game seed: 13339970489510716994 168 Danft the Poker (level 5, -1/39 (41) HPs) Began as a Merfolk Gladiator on Aug 3, 2026. Was an Initiate of Yredelemnul. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:18 (1881 turns). Danft the Poker (Merfolk Gladiator) Turns: 1881, Time: 00:02:18 HP: -1/39 (41) AC: 5 Str: 17 XL: 5 Next: 49% MP: 5/5 EV: 13 Int: 7 God: Yredelemnul [......] Gold: 146 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) g - +0 helmet {Light} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lightly drained, lit torch A: (nimble swimmer 2), mertail a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (3%) You were on level 3 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - a throwing net (quivered) e - 7 javelins Armour b - a +0 leather armour (worn) c - a +0 helmet f - a +0 pair of boots (worn) g - a +0 helmet of light (worn) Scrolls c - 3 scrolls of fear {unknown} Potions d - a potion of attraction {unknown} f - 2 potions of berserk rage {unknown} j - a potion of curing {unknown} Skills: + Level 3.5 Fighting * Level 6.8 Polearms - Level 2.0 Throwing + Level 5.2 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 65% 2 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16116 Altars: Qazlal Yredelemnul Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Something hits you. The orc hits you with a +0 mace. You hit the orc but do no damage. The orc is severely wounded. Your orc zombie hits the orc but does no damage. Something hits you. The orc misses you. You hit the orc but do no damage. The orc is severely wounded. Your orc zombie hits the orc. Something hits you but does no damage. The orc hits you with a +0 mace! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the orc. The orc is almost dead. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. Your orc zombie hits the orc. The orc dies! Its soul becomes fuel for the torch. The dead are walking! You closely miss the invisible orc wizard. The invisible orc wizard hits you but does no damage. You miss the invisible orc wizard. The invisible orc wizard hits you but does no damage. You miss the invisible orc wizard. The invisible orc wizard hits you. * * * LOW HITPOINT WARNING * * * You closely miss the invisible orc wizard. The invisible orc wizard hits you but does no damage. You closely miss the invisible orc wizard. The invisible orc wizard hits you. * * * LOW HITPOINT WARNING * * * You barely miss the invisible orc wizard. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You swap places with your orc zombie. The invisible orc wizard hits you. You die... Your body rises from the dead as a mindless zombie. ........ .......# ..........# ..###### #.........# ..# #......... . ..# #........ .. ..##### ###.#....###.# ......####............# #####...........##....# ..............<.@Z....## ..###.........#.Zo...... ..###.........#.####.... ..#..........##.####.... ....#........#....... . ....#...........# .............##.# ........####.##.# ...#...###......... You could see 2 friendly orc zombies and were aware of an invisible orc wizard. Vanquished Creatures An orc priest (D:2) Terence (D:2) A spectral orc (D:3) A scorpion zombie (D:3) 3 adders (D:2) 2 dart slugs An adder zombie (D:3) 7 orcs A ribbon worm (D:3) 5 hobgoblins 3 quokkas 6 ball pythons A bat (D:2) 2 endoplasms (D:1) 2 frilled lizards 5 goblins 2 kobolds (D:1) 4 rats (D:1) 48 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:3) 1 creature vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danft the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 173 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 457 | D:1 | Reached skill level 5 in Polearms 914 | D:2 | Encountered Terence 935 | D:2 | Killed Terence 936 | D:2 | Reached XP level 3. HP: 11/28 MP: 3/3 1022 | D:2 | Reached XP level 4. HP: 27/35 MP: 4/4 1121 | D:2 | Reached skill level 6 in Polearms 1175 | D:2 | Reached skill level 5 in Dodging 1360 | D:2 | Reached XP level 5. HP: 41/41 MP: 5/5 1634 | D:3 | Found a basalt altar of Yredelemnul. 1665 | D:3 | Became a worshipper of Yredelemnul the Fallen 1792 | D:3 | Found a stormy altar of Qazlal. 1881 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, minmay_misc_feat_doors, dreamdust_wishing_well D:2: layout_basic, uniq_terence D:3: layout_rooms, lemuel_tele_altar, nicolae_yredelemnul_ghost_church, chequers_ecumenical_altar_island, st_stairs_5, kennysheep_generic_room_14 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 | 6.8 Fighting | 3 | 3.5 Dodging | 5 | 5.2 Throwing | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 82 | 98 || 180 Melee: Trident | 82 | 98 || 180 Throw: Throwing net | 2 | || 2 Invoke: Light the Black T | | 1 || 1 Stab: Sleeping | 4 | 1 || 5 Held in net/web | 1 | || 1 Armour: Leather armour | 23 | 60 || 83 Dodge: Dodged | 31 | 31 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1882 | 1843 | 39 | 0 | 1480 | 3 | 627.3 | Dungeon | 1882 | 1843 | 39 | 0 | 1480 | 3 | 627.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 805 daAuts D:1: 788 daAuts D:3: 287 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Yredelemnul | 0 | 16676 | 15 | 2 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Yredelemnul Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 3 || 3 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 6 || 6 ----------------------+-------+-------++-------