Danft Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, -1, D:1) a quokka corpse (skeletalised by now) (8, -16, D:1) a bat skeleton (10, -12, D:1) a +0 whip (12, -13, D:1) a +0 club a hobgoblin skeleton (12, -8, D:1) a ball python skeleton (15, -4, D:1) a ball python skeleton (19, -21, D:1) a quokka skeleton (25, 13, D:1) a +0 short sword (32, -16, D:1) an inkwell talisman (36, -12, D:1) a +0 club (37, -15, D:1) an inkwell talisman (37, 19, D:1) a bat skeleton (42, -17, D:1) a +0 dagger (44, -22, D:1) a bat skeleton (47, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, 4, D:2) a scroll of enchant weapon (6, 3, D:2) a poisoned dart (8, 6, D:2) a poisoned dart (10, 19, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, 23, D:2) a +0 scale mail (12, 24, D:2) a +0 quarterstaff (14, 30, D:2) a +0 dagger a +0 short sword a goblin corpse (skeletalised by now) (16, 9, D:2) a bat skeleton (16, 33, D:2) a +0 dagger (17, 10, D:2) a +0 hand axe (17, 16, D:2) a rat corpse (skeletalised by now) (18, 40, D:2) a +2 hat (unseen) (20, 39, D:2) 6 gold pieces (32, 13, D:2) a bat corpse (skeletalised by now) (32, 22, D:2) a rat corpse (skeletalised by now)