Dungeon Crawl Stone Soup version 0.35-a0-744-g2f99b55773 (webtiles) character file. Game seed: 9095563258030673327 23 Danft the Poker (level 2, 0/23 HPs) Began as a Merfolk Gladiator on July 22, 2026. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:02:02 (519 turns). Danft the Poker (Merfolk Gladiator) Turns: 519, Time: 00:02:02 Health: 0/23 AC: 6 Str: 14 XL: 2 Next: 95% Magic: 2/2 EV: 11 Int: 7 God: Gold: 109 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 ring mail rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -2) A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour c - a +0 helmet (worn) f - a +0 ring mail (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of fog {unknown} h - 2 scrolls of identify {unknown} Potions d - a potion of might {unknown} f - a potion of curing {unknown} Skills: + Level 2.8 Fighting + Level 4.9 Polearms - Level 2.0 Throwing + Level 4.4 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 67% 1 Grave Claw Necr 0% 2d7 82% 2 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11474 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal barely misses you. The adder completely misses you. You closely miss the jackal. The jackal is heavily wounded. You feel sick. The jackal barely misses you. The jackal bites you but does no damage. The adder bites you but does no damage. The jackal completely misses you. x2 The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal is heavily wounded. You feel sick. You are no longer poisoned. The jackal misses you. The jackal closely misses you. The adder bites you. You are poisoned. The adder poisons you! The jackal barely misses you. You hit the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal bites you but does no damage. The adder barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The adder bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal misses you. The jackal bites you but does no damage. The adder bites you but does no damage. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You die... #####.#####...# ### #.###.#.#.######## #..##............. #..##...###.##.... #.....#.#......... #.##.............. #.....#.....#..... ###.h.)##.######.... #..@....ß.....ß...#. #.S.....#.....#..... #.......#..<..#..... #.......#.....#..... ##.......ß.....ß..... #.......######.##.... #...###..#.....##..#. #######...###...........##. #...>...........#..####.##. You could see an adder and a jackal. Vanquished Creatures 3 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 5 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danft the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 88 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 518 | D:1 | HP: 1/23 [poisoned by an adder] 519 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_rooms D:2: layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 92 Melee: Trident || 92 Armour: Ring mail || 68 Dodge: Dodged || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 525 | 504 | 21 | 38 | 283 | 2 | 262.5 | Dungeon | 525 | 504 | 21 | 38 | 283 | 2 | 262.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 515 daAuts D:2: 9 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+