Danft Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -15, D:1) a staff of fire (11, -23, D:1) a parchment of Jinxbite (11, -15, D:1) a hobgoblin corpse (skeletalised by now) (12, 4, D:1) a parchment of Magic Dart (17, -30, D:1) a +0 dagger (25, -15, D:1) a +0 whip (33, -29, D:1) a parchment of Forge Blazeheart Golem (41, -9, D:1) a frilled lizard skeleton (41, 14, D:1) a +0 dagger a quokka skeleton (42, -1, D:1) a +0 club a +0 dagger (42, 0, D:1) a +0 dagger a goblin skeleton (42, 10, D:1) a +0 club (53, -7, D:1) a +0 whip 5 stones (53, -6, D:1) a +0 whip 4 stones Level 2 of the Dungeon (0, 0, D:2) a parchment of Fugue of the Fallen (4, -9, D:2) a +0 whip (6, 2, D:2) a +0 short sword (17, -31, D:2) a +0 whip a kobold skeleton (22, -7, D:2) a hobgoblin corpse (skeletalised by now) (32, -26, D:2) a +0 dagger (35, 2, D:2) a frilled lizard corpse (skeletalised by now) (35, 7, D:2) a +0 dagger a +0 short sword a bat corpse (skeletalised by now) an adder corpse (skeletalised by now) (37, -33, D:2) a rat corpse (skeletalised by now) (38, -30, D:2) a +0 leather armour (41, -31, D:2) a rat skeleton (41, -17, D:2) a +0 scale mail (41, -15, D:2) a +0 spear (41, -14, D:2) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (41, -8, D:2) a +0 flail a gnoll corpse (skeletalised by now) (42, -25, D:2) a +0 club a +0 ring mail a kobold skeleton (43, -31, D:2) an adder skeleton (46, -7, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Itronej's Antique Armour Emporium a +0 cloak of stealth (253 gold) the +0 hat of Rotten Curiosity {rN+++ rCorr Dex-4 Stlth-} (611 gold) rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 ring mail (88 gold) quicksilver dragon scales (1100 gold) a +0 ring mail (88 gold) the +2 plate armour of the Midnight Sun {Resonance, -Tele rElec Slay+2} (1031 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +2 tower shield (440 gold) a +0 pair of gloves of infusion (253 gold) (0, 0, D:3) a +0 flail an orc corpse (1, 0, D:3) a +0 club 2 boomerangs a +0 club a +0 ring mail a wand of flame (10) an orc corpse the goblin corpse of Ijyb (1, 1, D:3) a +0 mace a +0 ring mail a jackal corpse (2, 1, D:3) a +0 club (8, 1, D:3) a +0 scale mail (11, 28, D:3) an inkwell talisman (13, 45, D:3) a parchment of Maxwell's Portable Piledriver (20, 37, D:3) a bat corpse (20, 41, D:3) a +0 hand axe an orc corpse (skeletalised by now) (20, 42, D:3) a +0 whip (21, 41, D:3) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (23, 35, D:3) a +0 club (24, 38, D:3) a +0 ring mail