Danft Level 1 of the Dungeon [Shop] Huid's Magic Scroll Shop a scroll of identify (26 gold) a scroll of blinking (unknown) (123 gold) a scroll of fog (52 gold) a scroll of teleportation (39 gold) a scroll of blinking (unknown) (123 gold) a scroll of teleportation (39 gold) a scroll of fear (unknown) (52 gold) a scroll of teleportation (39 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) [Shop] Ecuufik's General Store a scroll of immolation (44 gold) a scroll of vulnerability (unknown) (44 gold) a +1 chain mail of poison resistance (165 gold) a parchment of Sigil of Binding (96 gold) a parchment of Cigotuvi's Putrefaction (143 gold) a parchment of Dispersal (275 gold) a sack of spiders (440 gold) a sack of spiders (440 gold) [Shop] Heitor's Weapon Shoppe the +1 whip of Indomitability {antimagic, rElec rF- rC+ rCorr} (385 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 whip (30 gold) a +0 short sword (36 gold) 3 atropa-tipped darts (32 gold) a +0 hand axe (36 gold) a +0 whip (30 gold) a +0 sling (18 gold) 3 large rocks (54 gold) [Shop] Vucipim's Book Shoppe a parchment of Death Channel (275 gold) a parchment of Slow (44 gold) a parchment of Foxfire (44 gold) a parchment of Mephitic Cloud (96 gold) a parchment of Ozocubu's Armour (96 gold) a parchment of Forge Phalanx Beetle (275 gold) a parchment of Sublimation of Blood (63 gold) a parchment of Brom's Barrelling Boulder (143 gold) a parchment of Ensorcelled Hibernation (63 gold) a parchment of Passwall (96 gold) (0, 0, D:1) a +0 dagger (1, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 0, D:1) a human corpse (skeletalised by now) (7, 5, D:1) a +0 club (9, 4, D:1) a hobgoblin corpse (skeletalised by now) (13, -1, D:1) a +0 short sword (19, -10, D:1) a bat skeleton (21, 21, D:1) a +0 dagger (27, 18, D:1) a +0 dagger (27, 35, D:1) a bat corpse (skeletalised by now) (32, -14, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -14, D:1) 3 flux baubles (35, -6, D:1) a +0 dagger a kobold skeleton (35, -5, D:1) a rat skeleton (39, -15, D:1) a +0 club (39, -14, D:1) a hobgoblin corpse (skeletalised by now) (44, -6, D:1) a +0 whip a stone (44, 10, D:1) a +0 dagger (45, 1, D:1) a gnoll skeleton (45, 5, D:1) a bat skeleton (50, 12, D:1) a +0 dagger (60, 9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (6, -22, D:2) a +0 club a +0 robe (8, 12, D:2) a hobgoblin corpse (skeletalised by now) (11, -26, D:2) a +0 hand axe (19, 6, D:2) a +0 short sword (20, 9, D:2) a ball python skeleton (21, 9, D:2) a bat skeleton (22, -2, D:2) a +0 hand axe a +0 chain mail a +0 short sword the human skeleton of Terence a kobold skeleton (23, -29, D:2) an adder corpse (28, -20, D:2) a +0 robe (31, -2, D:2) a +0 club (34, -19, D:2) a +0 mace (35, -18, D:2) a +0 quarterstaff (38, -16, D:2) a +0 dagger a hobgoblin skeleton a quokka skeleton (42, -31, D:2) a +0 ring mail (45, -26, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a poisoned dart (0, 4, D:3) a potion of heal wounds (5, -1, D:3) a +0 dagger (7, 1, D:3) a scroll of brand weapon