Dungeon Crawl Stone Soup version 0.32-a0-2023-g156bdd17b3 (webtiles) character file. Game seed: 16353978904541277340 51 Dachs the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Aug 7, 2024. Slain by Ijyb ... wielding a +6 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:37 (715 turns). Dachs the Conjurer(Deep Elf Conjurer) Turns: 715, Time: 00:01:37 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 58% Magic: 1/10 EV: 11 Int: 24 God: Gold: 68 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of curing {unknown} e - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Fugue of the Fallen Necr 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +6 club, wearing a +0 ring mail and carrying a wand of warping (asleep, 100% to hit) The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +6 club, wearing a +0 ring mail and carrying a wand of warping (lightly wounded, 77% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. The searing ray hits Ijyb! Ijyb is severely wounded. You finish channelling your searing ray. Ijyb screams, "It's all mine!" Ijyb hits you with a +6 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +6 club, wearing a +0 ring mail and carrying a wand of warping (severely wounded, 77% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb screams, "Level is mine! All mine!" Ijyb closely misses you. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +6 club! You die... Ijyb screams, "Time for next experiment!" ###### ......#### .........# .........# ...%...@.# ......g..# .........# .......... ..........# .....###.## ...## .# .## .# You could see Ijyb. Vanquished Creatures A sleepcap (D:4) 4 endoplasms A goblin (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 5 bats A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dachs the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 278 | D:1 | Learned a level 2 spell: Searing Ray 370 | D:1 | Reached skill level 5 in Conjurations 603 | D:2 | You fall into a shaft and drop 2 floors! 647 | D:4 | Reached XP level 3. HP: 19/19 MP: 2/10 708 | D:3 | Noticed Ijyb 715 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms D:2: layout_loops_ring, basic_altar D:3: layout_rooms, roderic_filled_cross, minmay_misc_feat_more_columns, uniq_ijyb D:4: layout_loops_cross, nicolae_overflow_crystal_walls Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 714 | 689 | 25 | 0 | 581 | 4 | 178.5 | Dungeon | 714 | 689 | 25 | 0 | 581 | 4 | 178.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 526 daAuts D:4: 104 daAuts D:2: 76 daAuts D:3: 6 daAuts