DMaster Level 1 of the Dungeon [Shop] Qonufuc's Book Emporium a parchment of Call Canine Familiar (129 gold) a parchment of Forge Monarch Bomb (226 gold) a parchment of Sublimation of Blood (97 gold) a parchment of Static Discharge (97 gold) a manual of Hexes (960 gold) a parchment of Kiss of Death (64 gold) a parchment of Call Imp (97 gold) a parchment of Slow (64 gold) a parchment of Blink (97 gold) a parchment of Scorch (97 gold) a parchment of Jinxbite (97 gold) a parchment of Animate Dead (162 gold) a parchment of Summon Seismosaurus Egg (162 gold) a parchment of Inner Flame (129 gold) (11, 45, D:1) a +0 helmet (19, -6, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, 44, D:1) a +0 hand axe (31, 19, D:1) a ball python skeleton a frilled lizard skeleton (31, 34, D:1) a frilled lizard skeleton (32, 0, D:1) a quokka skeleton (34, -14, D:1) a +0 whip (34, -13, D:1) a +0 scale mail (40, 39, D:1) a rat skeleton (42, -12, D:1) a hobgoblin corpse (skeletalised by now) (43, 24, D:1) a +0 club a goblin skeleton (43, 32, D:1) a +0 leather armour (44, -7, D:1) a +0 spear (44, -3, D:1) a hobgoblin skeleton (50, 47, D:1) a rat skeleton (51, -5, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Larud's Book Emporium a parchment of Construct Spike Launcher (89 gold) a parchment of Lesser Beckoning (89 gold) a parchment of Iskenderun's Mystic Blast (148 gold) a parchment of Irradiate (178 gold) a parchment of Platinum Paragon (297 gold) a parchment of Grave Claw (89 gold) (0, 0, D:2) a jackal corpse (skeletalised by now) (7, -21, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (10, -25, D:2) a +0 club (15, 17, D:2) a frilled lizard skeleton (18, 11, D:2) a rat skeleton (19, -18, D:2) a bat skeleton (20, -14, D:2) a stone a +0 club a kobold skeleton (22, 6, D:2) a +0 short sword (28, -4, D:2) a +0 hand axe a +0 ring mail (35, -13, D:2) a +0 robe (42, -10, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (2, -10, D:3) an orb of energy (unseen) (5, -10, D:3) a potion of curing (7, -7, D:3) a +0 mace (14, -18, D:3) a +0 dagger (21, 1, D:3) a +0 war axe (23, -6, D:3) a +0 leather armour a +0 dagger (24, -3, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (25, -30, D:3) a hobgoblin corpse (skeletalised by now) (25, -8, D:3) a hobgoblin skeleton (26, -29, D:3) a rat corpse (skeletalised by now) (28, -8, D:3) a hobgoblin skeleton (33, 14, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (10, 11, D:4) a +0 dagger a +0 club a +0 leather armour an orc corpse (skeletalised by now) (12, 16, D:4) a +0 whip a +0 club a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (12, 17, D:4) a +0 whip a gnoll corpse (skeletalised by now) (16, -6, D:4) 15 gold pieces (16, 6, D:4) 8 gold pieces (22, -1, D:4) a scroll of amnesia (23, 0, D:4) a poisoned dart (24, 16, D:4) a hobgoblin corpse (skeletalised by now) (24, 18, D:4) a scroll of revelation (29, 11, D:4) 9 gold pieces (30, -3, D:4) a scroll of teleportation (30, 20, D:4) a +0 short sword (38, 27, D:4) a hound corpse (skeletalised by now) (43, 16, D:4) a +3 hand axe Level 5 of the Dungeon (0, 0, D:5) a +1 whip of flaming a +0 robe the kobold skeleton of Pikel (2, -1, D:5) a +0 dagger an orc corpse (skeletalised by now) (8, 6, D:5) a +0 sling (18, -14, D:5) a +0 short sword (22, -33, D:5) a +0 orcbow a centaur corpse (24, -20, D:5) a +0 trident (27, -21, D:5) a +0 giant club an ogre corpse (skeletalised by now) (27, -17, D:5) a +0 scale mail (28, 4, D:5) a +0 leather armour (33, 2, D:5) +0 steam dragon scales a steam dragon corpse (44, 18, D:5) a +0 giant club (50, 13, D:5) a scroll of poison (50, 14, D:5) 2 potions of heal wounds (51, 12, D:5) a potion of lignification (52, 14, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (53, -10, D:5) a +0 halberd (53, -9, D:5) a +1 whip of electrocution a +0 club a +0 whip a +0 flail a +0 club a +0 robe a gnoll skeleton a gnoll skeleton (53, 12, D:5) a scroll of blinking (54, 14, D:5) a scroll of identify