DMaster Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 2, D:1) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, 3, D:1) 3 boomerangs (1, 30, D:1) a bat corpse (skeletalised by now) (9, 31, D:1) a ball python skeleton (11, 17, D:1) a +0 robe (14, 40, D:1) a +0 ring mail (15, 45, D:1) a +0 rapier (16, -13, D:1) a rat corpse (skeletalised by now) (20, -8, D:1) a ball python corpse (skeletalised by now) (26, 30, D:1) a bat skeleton (32, -3, D:1) a rat corpse (skeletalised by now) (32, -2, D:1) a +0 chain mail (33, 18, D:1) a +0 robe (35, 24, D:1) 2 stones a +0 dagger a kobold skeleton (40, 19, D:1) 2 stones a +0 dagger (40, 40, D:1) a +0 mace (42, 2, D:1) a quokka corpse (skeletalised by now) (42, 26, D:1) a +0 short sword a kobold skeleton a hobgoblin skeleton (42, 39, D:1) a rat corpse (skeletalised by now) (51, -3, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 12, D:2) a +0 short sword (19, 36, D:2) a +1 whip of pain 2 stones (26, 30, D:2) a bat skeleton (34, 30, D:2) an adder corpse (skeletalised by now) (49, 26, D:2) a +0 long sword (50, 26, D:2) a frilled lizard corpse (skeletalised by now) (54, 22, D:2) a +0 robe (59, 16, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a frilled lizard skeleton (0, 6, D:3) a +0 leather armour (1, 10, D:3) a jackal skeleton (16, 1, D:3) a +0 leather armour (20, -6, D:3) a +0 leather armour (20, -3, D:3) a +0 flail (21, -17, D:3) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (21, -16, D:3) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (28, 16, D:3) a hound skeleton (31, 0, D:3) an adder skeleton (35, -14, D:3) a +0 scale mail (46, -6, D:3) a staff of air (50, -22, D:3) a hobgoblin skeleton (53, -12, D:3) a +0 robe a +0 club the human skeleton of Jessica (53, 16, D:3) a maw talisman Level 4 of the Dungeon (3, -38, D:4) a +0 helmet (6, -47, D:4) 5 stones a +0 dagger a kobold skeleton (14, -47, D:4) a +0 club an orc skeleton (15, -47, D:4) a +0 robe a +0 dagger a +0 hand axe (17, -38, D:4) a +2 dagger of venom (31, -20, D:4) a +0 whip (37, -9, D:4) a +1 heavy flail a +0 scale mail a hound corpse (skeletalised by now) (52, -25, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (2, -14, D:5) a +0 short sword 3 boomerangs (6, 13, D:5) a +0 sling (7, 0, D:5) a +0 sling (8, -23, D:5) a +0 giant spiked club (11, 4, D:5) a +0 whip (13, -11, D:5) a +0 spear (18, -14, D:5) a +0 spear (19, -26, D:5) a parchment of Freeze (25, -12, D:5) a +0 robe (30, -26, D:5) a +0 cloak (33, -29, D:5) a +0 flail 2 boomerangs (34, -6, D:5) a +0 club (37, -13, D:5) a +0 short sword a +0 chain mail a +0 hand axe a +0 dagger a +0 robe (44, -35, D:5) a +0 scythe a +0 robe (46, -36, D:5) a +0 pair of gloves (46, -15, D:5) a maw talisman (49, -7, D:5) a +0 mace (49, 0, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (2, -2, D:6) a +0 plate armour (6, -3, D:6) a +0 trident (7, -10, D:6) a +0 club a +0 whip a +0 short sword a +0 scale mail a +0 club a +0 short sword (12, -20, D:6) a +3 mace (21, -12, D:6) the +0 leather armour of the Dripping Gods {-Tele Harm rF+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF+: It protects you from fire. (21, -4, D:6) a +0 sling (22, -19, D:6) a +0 shortbow (28, -1, D:6) a +0 leather armour (36, -28, D:6) a +0 leather armour (36, -12, D:6) a +0 ring mail (47, -12, D:6) a +0 mace a +0 leather armour (48, -11, D:6) a +0 shortbow (51, -40, D:6) a +0 spear (59, -32, D:6) a scarab talisman Level 7 of the Dungeon [Shop] Foaged's Antique Weapon Boutique a +0 club (16 gold) a +2 mace of protection (514 gold) a +0 spear (99 gold) a +0 quarterstaff (165 gold) a +3 heavy shortbow (739 gold) a +1 shortbow of freezing (409 gold) the +4 mace "Asi Pita" {freeze, Bane Fly rPois rN+} (1415 gold) Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. a +0 war axe (115 gold) a +3 rapier of speed (1105 gold) a +0 dagger (66 gold) [Shop] Vihafo Biwn's Neck Hole a +0 cloak of air (322 gold) a +0 cloak (67 gold) a scarf of resistance (480 gold) a scarf of repulsion (180 gold) an amulet of faith (unknown) (600 gold) an amulet of dissipation (unknown) (450 gold) an amulet of magic regeneration (unknown) (450 gold) [Shop] Hado's Jewellery Shoppe a ring of protection from cold (unknown) (300 gold) a +6 ring of intelligence (unknown) (432 gold) the amulet "Ehepn" {Acrobat +Inv Dex+3 Slay-6} (360 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). a ring of magical power (unknown) (240 gold) a ring of positive energy (unknown) (240 gold) a +6 ring of intelligence (unknown) (432 gold) a ring of wizardry (unknown) (360 gold) (3, -22, D:7) a +0 robe (5, -18, D:7) a +0 hand axe (5, 13, D:7) a +0 club (6, -19, D:7) a +0 short sword of protection a +0 hand axe (6, 12, D:7) a +0 orcbow (9, -7, D:7) a +0 short sword (10, -7, D:7) a +0 dagger a +0 leather armour (11, -6, D:7) a +0 dagger a +0 chain mail (11, -5, D:7) a +0 flail (11, 4, D:7) a +0 great mace (18, -9, D:7) a +0 club a +0 ring mail a +3 short sword of electrocution (19, -9, D:7) a +0 dagger 2 stones (19, 11, D:7) a +0 short sword (20, -9, D:7) a +0 short sword 2 stones (21, -10, D:7) a +0 whip (21, -9, D:7) a +2 dagger of venom (22, -3, D:7) a +0 short sword (24, -22, D:7) a maw talisman (26, -24, D:7) a +3 whip (35, 3, D:7) a +0 chain mail (43, -14, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) 8 gold pieces (13, 11, D:8) a +0 scale mail