DMaster Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 19, D:1) a +0 spear (9, -5, D:1) a +0 ring mail (9, -4, D:1) a bat corpse (skeletalised by now) (13, 5, D:1) a hobgoblin skeleton (16, 20, D:1) a rat skeleton (16, 21, D:1) a hobgoblin skeleton (19, -1, D:1) a +0 short sword 5 stones a kobold skeleton (20, -2, D:1) a quokka skeleton (20, 9, D:1) a +0 robe (23, 10, D:1) a +0 ring mail (25, 2, D:1) a quokka skeleton (26, 2, D:1) a hobgoblin skeleton (31, 41, D:1) a frilled lizard corpse (skeletalised by now) (38, 37, D:1) a +0 mace (41, 16, D:1) a +0 robe (51, 21, D:1) a +0 dagger (51, 34, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (29, 25, D:2) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, -2, D:4) a +0 club a goblin corpse (skeletalised by now) (22, 0, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a javelin (10, -3, D:5) a +0 ring mail an ossuary (0, 0, Ossuary) a potion of curing (0, 1, Ossuary) a potion of brilliance (0, 2, Ossuary) a scroll of blinking (1, 0, Ossuary) a scroll of identify (1, 1, Ossuary) a +0 hand axe (1, 2, Ossuary) 2 scrolls of identify (2, 0, Ossuary) a scroll of poison (2, 1, Ossuary) 20 gold pieces (2, 2, Ossuary) a potion of magic (3, 0, Ossuary) a potion of curing (3, 1, Ossuary) a potion of attraction (3, 2, Ossuary) a scroll of identify