DMaster Level 1 of the Dungeon [Shop] Reys's Weapon Shop a +0 whip (35 gold) a +0 dagger (28 gold) the +6 hand axe "Noegh" {flame, rF- Int+7} (701 gold) rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). 6 stones (8 gold) 6 stones (8 gold) a +7 longbow of freezing (681 gold) a +1 spear of venom (148 gold) a +0 club (14 gold) a +0 sling (21 gold) a +3 mace (280 gold) a +2 heavy quarterstaff (268 gold) (0, 0, D:1) a -1 spear (7, -6, D:1) a staff of alchemy (13, 8, D:1) a +0 pair of gloves (16, 22, D:1) a +0 scale mail (18, -27, D:1) a +0 whip (20, -17, D:1) a +0 short sword 4 stones a kobold skeleton (21, 10, D:1) a hobgoblin corpse (skeletalised by now) (23, 16, D:1) a frilled lizard corpse (skeletalised by now) (28, 11, D:1) 5 stones (36, -31, D:1) a +0 dagger (42, 1, D:1) 4 stones (43, 11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jociz's General Store the Quarto of the Changing Compass (552 gold) Spells Type Level a - Petrify Alchemy/Earth 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Alistair's Intoxication Alchemy 5 d - Sculpt Simulacrum Ice/Alchemy 6 a wand of flame (8) (67 gold) My Sojourn through Swampland (288 gold) 2 stones (2 gold) a +0 kite shield (54 gold) a scroll of fear (48 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (8, -58, D:2) a rat corpse (skeletalised by now) (10, -25, D:2) a +0 hammer (12, -16, D:2) a +0 hammer (21, -22, D:2) a +0 mace a hobgoblin corpse (skeletalised by now) (26, -9, D:2) a +0 dagger 7 stones (33, -19, D:2) a jackal corpse (skeletalised by now) (33, -18, D:2) a jackal corpse (skeletalised by now) (37, -10, D:2) a +0 ring mail (42, -10, D:2) an adder corpse (skeletalised by now) (47, -40, D:2) an adder skeleton a bat skeleton (47, -29, D:2) 7 stones (50, -29, D:2) a +0 robe (53, -44, D:2) a +0 ring mail (53, -32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (56, -22, D:2) a +0 dagger a +0 sling a goblin skeleton (59, -36, D:2) a ball python corpse (skeletalised by now) (60, -7, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a bat skeleton (1, -20, D:3) 8 stones (9, 25, D:3) a quokka skeleton (13, 26, D:3) a +0 hand axe (17, 25, D:3) a rat corpse (skeletalised by now) (19, -2, D:3) a bat skeleton (23, -1, D:3) 6 boomerangs (24, -5, D:3) an adder skeleton (27, 11, D:3) the +2 spear "Ypiopife" {drain, Will++ Dex+4 SInv} Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (32, 12, D:3) 16 gold pieces (32, 13, D:3) 3 stones (35, 16, D:3) 5 stones (35, 18, D:3) a +0 whip (36, 29, D:3) a bat corpse (skeletalised by now) (44, 1, D:3) a jackal corpse (skeletalised by now) (48, 14, D:3) a bat corpse (skeletalised by now) (55, 16, D:3) a +1 quarterstaff of speed Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (6, -27, D:4) a ball python skeleton (6, 7, D:4) a +0 mace (22, -36, D:4) a +0 club a goblin corpse (skeletalised by now) (27, 13, D:4) a hound skeleton (45, -7, D:4) 8 stones (51, -11, D:4) 2 stones (61, -29, D:4) a +0 giant spiked club an ogre skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (0, 1, D:5) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (0, 2, D:5) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (6, 23, D:5) a +0 long sword (10, 33, D:5) a +0 flail a +0 hand axe a +0 ring mail a +0 dagger a +2 robe of willpower an orc skeleton an orc skeleton (12, 16, D:5) 2 stones (12, 29, D:5) a +0 quarterstaff (16, 28, D:5) an iguana skeleton (18, 30, D:5) a +0 ring mail (19, 44, D:5) a +0 robe (29, 35, D:5) a bullfrog skeleton (33, 35, D:5) a black bear skeleton (39, 3, D:5) an adder skeleton (43, 3, D:5) a +0 hand axe (52, 16, D:5) a +0 ring mail a +0 mace an orc skeleton (52, 18, D:5) a +0 war axe (53, 14, D:5) a +0 trident an orc skeleton (53, 18, D:5) a +0 whip Level 6 of the Dungeon (4, -12, D:6) a +0 spear (9, -14, D:6) a +0 club an orc corpse (9, -10, D:6) a +0 trident (11, -2, D:6) a +0 leather armour (12, -17, D:6) a potion of curing