Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1984-g6af55ba296 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15839099690990432526, deterministic pregen: 1 Command line: /usr/games/crawl-git-6af55ba296 -name DIVBAD -rc /dgldir/rcfiles/crawl-git/DIVBAD.rc -macro /dgldir/rcfiles/crawl-git/DIVBAD.macro -morgue /dgldir/morgue/DIVBAD/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/DIVBAD:2026-01-10.02:59:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-6af55ba296(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x653f96bb445e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6af55ba296(_Z13do_crash_dumpv+0x43a) [0x653f96bc269a]: do_crash_dump() /usr/games/crawl-git-6af55ba296(_Z20crash_signal_handleri+0x1fa) [0x653f96bb493a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x725a11105330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x725a1115eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x725a1110527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x725a110e88ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x725a110e97b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x725a11168ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xa9d68) [0x725a11169d68]: /lib/x86_64-linux-gnu/libc.so.6(+0xaada5) [0x725a1116ada5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x725a1116ddae]: /usr/games/crawl-git-6af55ba296(+0xcdfad1) [0x653f973a2ad1]: /usr/games/crawl-git-6af55ba296(+0xcd1129) [0x653f97394129]: /usr/games/crawl-git-6af55ba296(+0xcd7a15) [0x653f9739aa15]: /usr/games/crawl-git-6af55ba296(+0xcd0886) [0x653f97393886]: /usr/games/crawl-git-6af55ba296(+0xcd6596) [0x653f97399596]: /usr/games/crawl-git-6af55ba296(_ZN4CLua5closeEv+0xbe) [0x653f96b9b65e]: CLua::close() /usr/games/crawl-git-6af55ba296(+0x2f2cce) [0x653f969b5cce]: /usr/games/crawl-git-6af55ba296(+0x2f5c9a) [0x653f969b8c9a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x725a110ea1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x725a110ea28b]: /usr/games/crawl-git-6af55ba296(_start+0x25) [0x653f96ae7035]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000725a111d07a7 in __GI___wait4 (pid=2785664, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000725a111d07a7 in __GI___wait4 (pid=2785664, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000653f96bb4b0c in call_gdb (file=0x725a112c44e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2762669\000\000\000\000\000" #2 0x0000653f96bc26b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1768014208 dir = "/dgldir/morgue/DIVBAD/" name = "/dgldir/morgue/DIVBAD/crash-DIVBAD-20260110-030328.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x725a112c44e0 <_IO_2_1_stderr_> #3 0x0000653f96bb493a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {281470681743360}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000725a1110527e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000725a110e88ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {281470681743360, 0, 0, 65535, 3446641161313433856, 281470681743360, 18446744073709551456, 0, 18446744073709551456, 0, 111323895192368, 140722453442832, 125731159334318, 0, 18446744073709551456, 0}}, sa_flags = 139704576, sa_restorer = 0x653f9d452440} #10 0x0000725a110e97b6 in __libc_message_impl (fmt=fmt@entry=0x725a1128e8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 25919, overflow_arg_area = 0x7ffc7fd97250, reg_save_area = 0x7ffc7fd971e0}} fd = 2 iov = {{iov_base = 0x725a112918d8, iov_len = 40}, {iov_base = 0x725a1128e8d9, iov_len = 1}, {iov_base = 0xffff, iov_len = 0}, {iov_base = 0xffff00000000, iov_len = 111323891638232}, {iov_base = 0x0, iov_len = 0}, {iov_base = 0x653f9d042038, iov_len = 111323891638232}, {iov_base = 0x725a11916000 <_rtld_global>, iov_len = 111323794440516}} iovcnt = total = cp = #11 0x0000725a11168ff5 in malloc_printerr (str=str@entry=0x725a112918d8 "malloc_consolidate(): invalid chunk size") at ./malloc/malloc.c:5772 No locals. #12 0x0000725a11169d68 in malloc_consolidate (av=0x725a112c3ac0 ) at ./malloc/malloc.c:4851 idx = fb = 0x725a112c3ae0 maxfb = 0x725a112c3b18 p = 0x653f9d407300 nextp = unsorted_bin = 0x725a112c3b20 first_unsorted = nextchunk = size = nextsize = prevsize = nextinuse = #13 0x0000725a1116ada5 in _int_free_maybe_consolidate (av=0x725a112c3ac0 , size=) at ./malloc/malloc.c:4779 __PRETTY_FUNCTION__ = "_int_free_maybe_consolidate" #14 0x0000725a1116ddae in __GI___libc_free (mem=0x653f9d61e570) at ./malloc/malloc.c:3398 ar_ptr = p = 0x653f9d61e560 err = 0 #15 0x0000653f973a2ad1 in l_alloc () No symbol table info available. #16 0x0000653f97394129 in luaM_free_ () No symbol table info available. #17 0x0000653f9739aa15 in luaH_free () No symbol table info available. #18 0x0000653f97393886 in luaC_freeallobjects () No symbol table info available. #19 0x0000653f97399596 in close_state () No symbol table info available. #20 0x0000653f96b9b65e in CLua::close (this=0x653f97a60000 ) at clua.cc:84 slisteners = #21 0x0000653f969b5cce in _reset_game () at main.cc:355 No locals. #22 0x0000653f969b8c9a in _launch_game_loop () at main.cc:403 ge = @0x653f9d0a20b0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #23 main (argc=13, argv=0x7ffc7fda2738) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6af55ba296/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6af55ba296/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6af55ba296/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up DIVBAD's Book of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. The training dummy throws a stone. The stone hits you. HP restored. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone barely misses you. Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. A bat zombie is nearby! A bat zombie is nearby! A bat zombie is nearby! The bat zombie barely misses you. The bat zombie hits you but does no damage. Your memorisation is interrupted. You have nothing to quiver. You completely miss the bat zombie. The bat zombie hits you. The bat zombie misses you. The bat zombie hits you but does no damage. You hit the bat zombie but do no damage. The bat zombie barely misses you. The bat zombie hits you but does no damage. You hit the bat zombie. The bat zombie is severely damaged. The bat zombie hits you but does no damage. The bat zombie barely misses you. The bat zombie closely misses you. You hit the bat zombie. The bat zombie is severely damaged. The bat zombie barely misses you. The bat zombie closely misses you. The bat zombie barely misses you. You hit the bat zombie. You destroy the bat zombie! You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You encounter a bat zombie. A bat zombie is nearby! A bat zombie is nearby! Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) The magic dart hits the bat zombie. The bat zombie is lightly damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. The bat zombie closely misses you. The bat zombie hits you but does no damage. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the bat zombie but do no damage. The bat zombie is heavily damaged. The bat zombie barely misses you. The bat zombie closely misses you. The bat zombie barely misses you. You closely miss the bat zombie. The bat zombie is heavily damaged. The bat zombie barely misses you. The bat zombie hits you. You hit the bat zombie. You destroy the bat zombie! Your magical contamination has completely faded away. Unlike most monsters, zombies and skeletons do not regenerate health. Put on this ring with [e], and then rest up to your new full potential. The training dummy throws a stone. The stone hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. The training dummy throws a stone. The stone misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Put on this ring with [e], and then rest up to your new full potential. You start resting. Magic restored. You start waiting. Done waiting. The training dummy throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. The training dummy throws a stone. The stone hits you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. The training dummy throws a stone. The stone hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The training dummy throws a stone. The stone hits you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You feel your magic capacity increase. b - a ring of magical power (worn) You don't have enough magic to cast this spell. Put on this ring with [e], and then rest up to your new full potential. No target in view! You start resting. HP restored. Put on this ring with [e], and then rest up to your new full potential. You start resting. Your magical contamination has completely faded away. Unknown command. You start resting. Magic restored. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. The training dummy throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The training dummy throws a stone. The stone hits you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Unknown command. Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Your magical contamination has completely faded away. Put on this ring with [e], and then rest up to your new full potential. Unlike most monsters, zombies and skeletons do not regenerate health. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry You encounter a goblin zombie. Aiming: Magic Dart (safe; 28% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (100% to hit) The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. Aiming: Magic Dart (safe; 28% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is heavily damaged. Aiming: Magic Dart (safe; 28% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (heavily damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. Aiming: Magic Dart (safe; 28% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. Aiming: Magic Dart (safe; 28% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. You destroy the goblin zombie! Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You encounter a bat zombie. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. The bat zombie hits you. x2 Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is lightly damaged. The bat zombie hits you but does no damage. x3 Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie completely misses you. The bat zombie hits you but does no damage. The bat zombie barely misses you. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie barely misses you. x2 The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! Your magical contamination has completely faded away. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (dormant, 100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 26% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Your Conjurations skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. Aiming: Magic Dart (safe; 24% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. Aiming: Magic Dart (safe; 24% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 24% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. Aiming: Magic Dart (safe; 24% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 24% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Your Dodging skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Unknown command. Your magical contamination has completely faded away. Don't forget to memorise your newly-available spell, by pressing [M]! Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. This spell is extremely dangerous to cast! The rat squeaks loudly. You hear a loud squeak. You encounter a rat. You start memorising the spell. You continue memorising. x2 You encounter a goblin. It is wielding a +0 club. You continue memorising. The rat bites you. Your memorisation is interrupted. Casting: Magic Dart (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat bites you. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat barely misses you. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat bites you but does no damage. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Your magical contamination has completely faded away. Things that are here: a +0 club; a rat corpse; a rat corpse Found three stone staircases leading down. There is a stone staircase leading down here. Done exploring. You can't go up here! You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. You open the door. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. You open the gate. You encounter a hobgoblin. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The hobgoblin shouts! Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. There is an open gate here. You see here a hobgoblin corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Magic restored. Found a ring mail. You are a level 3 Human Fighter. You are 12% of the way to level 4. Play time: 00:01:55 (706 turns). Zot will find you in 11294 turns if you stay in this branch and explore no new floors. c - a ring of wizardry (worn) Found a kite shield. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Okay, then. You open the gate. You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. You hear a loud squeak. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 30% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! You hear a shout! The rat is engulfed in noxious fumes. The rat is engulfed in noxious fumes. The rat appears confused. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat is engulfed in noxious fumes. The rat appears confused. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 30% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. The rat runs around in a circle. The rat barely misses the rat. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. The rat bites the rat. The rat is killed! You encounter a goblin. It is wielding a +0 club. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. Casting: Mephitic Cloud (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 30% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (confused, chance to affect: 96%) You miscast Mephitic Cloud. Sparks fly from your hands! Casting: Mephitic Cloud (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 30% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (confused, chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The rat is engulfed in noxious fumes. There are no items here. The rat is engulfed in noxious fumes. The rat appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The rat closely misses you. You hit the rat. You kill the rat! The gnoll screams, "I'll kill you anyway!" The gnoll hits the rat. The gnoll hits itself. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Your magical contamination has completely faded away. You start resting. You feel a bit more experienced. You start resting. HP restored. You start resting. A rat comes into view. The rat misses you. You hit the rat. The rat is heavily wounded. The rat closely misses you. You closely miss the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat but do no damage. The rat is heavily wounded. The rat barely misses you. You hit the rat. You kill the rat! Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (severely wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 30% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll (severely wounded, chance to affect: 91%) Okay, then. Casting: Mephitic Cloud (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 30% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The gnoll is severely wounded. You are engulfed in noxious fumes. You choke on the stench! You are confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll barely misses you. You feel less confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (severely wounded, confused, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll gestures wildly. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (severely wounded, confused, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (severely wounded, confused, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (almost dead, confused, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (almost dead, confused, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 2! Unknown command. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Things that are here: a +0 club; a goblin corpse You see here a rat corpse. You see here a rat corpse. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. You see here a rat corpse. You see here a rat corpse. Things that are here: a +0 club; a goblin corpse You start resting. Magic restored. Things that are here: a +0 club; a goblin corpse You see here a rat corpse. You see here a rat corpse. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a rat corpse. Found two exits from the tutorial. There is an open gate here. Things that are here: a +0 club; a goblin corpse Found an exit from the tutorial. Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-6af55ba296/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 42) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1984-g6af55ba296) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DIVBAD] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 17/17; mod: 2 Stats: 16 10 12 Position: (54, 42), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 1/200 Dodging | X | 1 | 9 | 1 | 66 | 16/100 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 151 | 1/150 Spellcasting | X | 1 | 42 | 2 | 191 | 13/178 Conjurations | X | 1 | 39 | 1 | 118 | 68/100 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 6 | 0 | 5 | 5/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 4 | 0 | 1 | 1/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 37 Attributes: #73: 7451 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #9, inv slot #1: ring of magical power eq slot #9, inv slot #2: ring of wizardry }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...# #<<<# ###### # ####....### # ##ß#......>## #######ß.'........## ..)†.†.†.').......># #######ß.'........## # ##ß#......@## # ####....### ###### dlua errors: ...wl-master/crawl-git-6af55ba296/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 42) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (28, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (29, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (34, 27): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (34, 28): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (35, 40): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (41, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (44, 40): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (51, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (54, 38): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (54, 38): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (54, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (54, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (56, 40): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (56, 40): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>