Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1975-g332d4de64d Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3303401623051798010, deterministic pregen: 1 Command line: /usr/games/crawl-git-332d4de64d -name DIVBAD -rc /dgldir/rcfiles/crawl-git/DIVBAD.rc -macro /dgldir/rcfiles/crawl-git/DIVBAD.macro -morgue /dgldir/morgue/DIVBAD/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/DIVBAD:2026-01-08.10:33:58.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-332d4de64d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x59bb9f2432ee]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-332d4de64d(_Z13do_crash_dumpv+0x43a) [0x59bb9f25152a]: do_crash_dump() /usr/games/crawl-git-332d4de64d(_Z20crash_signal_handleri+0x1fa) [0x59bb9f2437ca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x75a17aafe330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x75a17ab57b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x75a17aafe27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x75a17aae18ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x75a17aae27b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x75a17ab61ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x75a17ab6438c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x75a17ab66dae]: /usr/games/crawl-git-332d4de64d(+0xcdf8d1) [0x59bb9fa318d1]: /usr/games/crawl-git-332d4de64d(+0xcd0f29) [0x59bb9fa22f29]: /usr/games/crawl-git-332d4de64d(+0xcce271) [0x59bb9fa20271]: /usr/games/crawl-git-332d4de64d(+0xcd0686) [0x59bb9fa22686]: /usr/games/crawl-git-332d4de64d(+0xcd6396) [0x59bb9fa28396]: /usr/games/crawl-git-332d4de64d(_ZN4CLua5closeEv+0xbe) [0x59bb9f22a4ee]: CLua::close() /usr/games/crawl-git-332d4de64d(+0x2f2b44) [0x59bb9f044b44]: /usr/games/crawl-git-332d4de64d(+0x2f5b10) [0x59bb9f047b10]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x75a17aae31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x75a17aae328b]: /usr/games/crawl-git-332d4de64d(_start+0x25) [0x59bb9f175eb5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000075a17abc97a7 in __GI___wait4 (pid=1408208, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000075a17abc97a7 in __GI___wait4 (pid=1408208, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000059bb9f24399c in call_gdb (file=0x75a17acbd4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1287953\000\000\000\000\000" #2 0x000059bb9f251548 in do_crash_dump () at dbg-asrt.cc:673 t = 1767869630 dir = "/dgldir/morgue/DIVBAD/" name = "/dgldir/morgue/DIVBAD/crash-DIVBAD-20260108-105350.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x75a17acbd4e0 <_IO_2_1_stderr_> #3 0x000059bb9f2437ca in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000075a17aafe27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000075a17aae18ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {98662606018112, 98662609519040, 98662366439226, 98662608944128, 98662608944224, 98662614000952, 98662608944160, 98662605394024, 98662606012600, 98662606012600, 98662609418560, 0, 98662606018112, 98662609418912, 98662371945552, 65535}}, sa_flags = -208962816, sa_restorer = 0xffff00000000} #10 0x000075a17aae27b6 in __libc_message_impl (fmt=fmt@entry=0x75a17ac878d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffde9137330, reg_save_area = 0x7ffde91372c0}} fd = 2 iov = {{iov_base = 0x75a17ac85672, iov_len = 23}, {iov_base = 0x75a17ac878d9, iov_len = 1}, {iov_base = 0x59bb9fa20800 , iov_len = 0}, {iov_base = 0x7ffde9141ad0, iov_len = 16}, {iov_base = 0xc3c34ac1637765f1, iov_len = 0}, {iov_base = 0x59bbad958118, iov_len = 98662606012600}, {iov_base = 0x75a17b30f000 <_rtld_global>, iov_len = 4339386361155380721}} iovcnt = total = cp = #11 0x000075a17ab61ff5 in malloc_printerr (str=str@entry=0x75a17ac85672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x000075a17ab6438c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x000075a17ab66dae in __GI___libc_free (mem=0x59bbadc99550) at ./malloc/malloc.c:3398 ar_ptr = p = 0x59bbadc99540 err = 0 #14 0x000059bb9fa318d1 in l_alloc () No symbol table info available. #15 0x000059bb9fa22f29 in luaM_free_ () No symbol table info available. #16 0x000059bb9fa20271 in luaF_freeproto () No symbol table info available. #17 0x000059bb9fa22686 in luaC_freeallobjects () No symbol table info available. #18 0x000059bb9fa28396 in close_state () No symbol table info available. #19 0x000059bb9f22a4ee in CLua::close (this=0x59bba00eef60 ) at clua.cc:84 slisteners = #20 0x000059bb9f044b44 in _reset_game () at main.cc:355 No locals. #21 0x000059bb9f047b10 in _launch_game_loop () at main.cc:403 ge = @0x59bbae012620: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffde9142788) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-332d4de64d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-332d4de64d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-332d4de64d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. Found a scroll labelled TEFAPT XATAMPONWO. Some types of items, marked with a green frame, are picked up automatically as you step on them. Okay, then. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. b - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled TEFAPT XATAMPONWO You open the door. Found a scroll labelled MARELU CIGOAWN. There is an open door here. As you read the scroll labelled TEFAPT XATAMPONWO, it dissolves into smoke. It was a scroll of fog. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with unarmed combat is about 6 (Base [3 + 2 (UC)] x 115% (Str) x 105% (Fight)). Annotate which branch? (. - D:1, ? - help, ! - show branch list) Okay, then. Press: ? - help, v - describe, . - travel The floor. There is a cloud of purple smoke here. You encounter a goblin. A goblin is nearby! Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled MARELU CIGOAWN. c - a scroll labelled MARELU CIGOAWN Okay, then. Okay, then. You aren't carrying any potions. As you read the scroll labelled MARELU CIGOAWN, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. Press: ? - help, . - travel You can't see that place. [a rock wall.] The goblin leaves your sight. Found a glowing flail. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +1 flail of venom. c - a +1 flail of venom Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) You miss the goblin. The goblin seems to regain its courage. The goblin barely misses you. You hit the goblin. You kill the goblin! To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Your movement speed is average. Your attack delay is about 1.4. Your damage rating with your +1 flail of venom is about 13 (Base 10 x 115% (Str) x 105% (Skill) + 1 (Ench)). Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. The rat squeaks loudly. The jackal barks! You encounter a jackal. You hear a bark! You hear a shout! There are monsters nearby! There are monsters nearby! You hit the rat but do no damage. The rat is poisoned. You kill the rat! You encounter a jackal. You hit the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! You miss the jackal. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You encounter a rat. The jackal bites you. You closely miss the jackal. The rat squeaks loudly. The jackal bites you. The jackal bites you but does no damage. You encounter a hobgoblin. You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal barely misses you. x2 You barely miss the jackal. The jackal is heavily wounded. You kill the jackal! The jackal bites you but does no damage. You sock the jackal! You kill the jackal! You have reached level 2! You sock the rat! You kill the rat! You sock the hobgoblin! You kill the hobgoblin! There is an open door, spattered with blood here. Things that are here: a hobgoblin corpse; a jackal corpse; a rat corpse Found two stone staircases leading down. Done exploring. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a grey potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a grey potion You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet hits you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin closely misses you. You hit the goblin. The goblin is poisoned. The goblin is moderately wounded. The goblin hits you with a +0 dagger. You closely miss the goblin. The goblin is severely wounded. You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. d - a +0 sling; e - 30 stones Okay, then. You drop a +0 sling. d - a +0 dagger; f - a +0 sling You drop a +0 dagger. You drop a +0 sling. d - a +0 dagger; f - a +0 sling You drop a +0 dagger. You drop a +0 sling. f - a +0 sling You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Things that are here: a +0 dagger; a goblin corpse There is an open door here. You drop a +0 sling. You drop 30 stones. f - a +0 sling; e - 30 stones Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Unknown command. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) Hit: c) +1 flail (venom) Press: ? - help, Dir - move target Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line You open the door. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame misses the gnoll. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame misses the gnoll. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame hits the gnoll! The gnoll is heavily wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit) The puff of flame hits the gnoll! You kill the gnoll! Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You see here a +0 spear. A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) A wand of digging can destroy rock walls. Use [x][v] to check wall types. Press: ? - help, v - describe, . - travel A crystal wall. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target Okay, then. Okay, then. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. Okay, then. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target You swing at nothing. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a dented malachite amulet. Jewellery is put on with [e]. g - an amulet of faith You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. g - an amulet of faith (worn) Okay, then. You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Autopickup disabled for amulets of faith. You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. You drop an amulet of faith. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Kuchosuo's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Kuchosuo's General Store here. Unknown command. Unknown command. d -> c - 2 potions of curing (gained 1) Thank you for shopping at Kuchosuo's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 224 gold pieces (gained 220). Search for what [? for help]? shop You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. Unknown command. Search for what [Enter for "shop", or ? for help]? shop To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Kuchosuo's General Store here. g - a ring of flight Thank you for shopping at Kuchosuo's General Store! You fly up into the air. g - a ring of flight (worn) Flight will allow you to cross deep water or lava. Items that allow you to fly will activate automatically when worn. Unknown command. Unknown command. Shops offer a variety of items, but they don't buy items from anyone. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You reach down and open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! x2; The gnoll shouts! x2 Found two exits from the tutorial. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. There are monsters nearby! The gnoll leaves your sight. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (72% to hit) The orc shouts! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (lightly wounded, 72% to hit) The puff of flame hits the orc. The orc is heavily wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (heavily wounded, 72% to hit) The puff of flame hits the orc. You kill the orc! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (72% to hit) The puff of flame hits the orc. The orc is heavily wounded. The now-empty wand crumbles to dust. Okay, then. There are monsters nearby! You unwield your +1 flail of venom. Your +1 flail of venom stops dripping with poison. f - a +0 sling (weapon) Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus is moderately wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (heavily wounded, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet misses the ufetubus. The sling bullet barely misses the orc. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus is heavily wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (heavily wounded, 32% to hit) You shoot a sling bullet. The sling bullet misses the ufetubus. The sling bullet closely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (heavily wounded, 32% to hit) You shoot a sling bullet. The sling bullet completely misses the ufetubus. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (heavily wounded, 32% to hit) You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (almost dead, 32% to hit) You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (almost dead, 32% to hit) You shoot a sling bullet. The sling bullet closely misses the ufetubus. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (almost dead, 32% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (almost dead, 32% to hit) You shoot a sling bullet. The sling bullet hits the ufetubus. You kill the ufetubus! You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is lightly wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet completely misses the gnoll. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Your Ranged Weapons skill increases to level 1! Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The gnoll leaves your sight. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll is blinded by the light from your cloak! Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, blind, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll barely misses you. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, blind, 63% to hit) You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll closely misses you. x2 Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, blind, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 flail. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, blind, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +0 flail! Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, blind, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 flail! Your health is getting dangerously low. Retreating and/or quaffing a potion of heal wounds or curing might be a good idea. The gnoll misses you. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The gnoll is no longer blind. Fire: f) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (almost dead, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You have reached level 4! You feel agile. Things that are here: a +0 flail; a +0 ring mail; a gnoll corpse Things that are here: a +0 morningstar; a +0 ring mail; a gnoll corpse Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. There is an open door here. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-332d4de64d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1975-g332d4de64d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DIVBAD] Species: Human Job: Fighter HP: 23/35; mods: 0/0 MP: 6/6; mod: 2 Stats: 18 8 13 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 15 | 3 | 367 | 67/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 1 | 91 | 41/100 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 84 | 1 | 140 | 90/100 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 3 | 402 | 102/200 Dodging | X | 1 | 1 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 38 Attributes: #12: 260 #13: 246 #22: 1 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #9, inv slot #6: ring of flight eq slot #8, inv slot #3: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #1, inv slot #5: +0 sling }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####'#### ♣.♣ ♣.♣♣ ♣♣.♣ dlua errors: ...wl-master/crawl-git-332d4de64d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.