Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1975-g332d4de64d Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 16744498661803923465, deterministic pregen: 1 Command line: /usr/games/crawl-git-332d4de64d -name DIVBAD -rc /dgldir/rcfiles/crawl-git/DIVBAD.rc -macro /dgldir/rcfiles/crawl-git/DIVBAD.macro -morgue /dgldir/morgue/DIVBAD/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/DIVBAD:2026-01-08.10:00:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-332d4de64d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b70427fd2ee]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-332d4de64d(_Z13do_crash_dumpv+0x43a) [0x5b704280b52a]: do_crash_dump() /usr/games/crawl-git-332d4de64d(_Z20crash_signal_handleri+0x1fa) [0x5b70427fd7ca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ba0a1a4a330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7ba0a1aa3b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7ba0a1a4a27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7ba0a1a2d8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7ba0a1a2e7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7ba0a1aadff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x7ba0a1ab012c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7ba0a1ab2dae]: /usr/games/crawl-git-332d4de64d(+0xcdf8d1) [0x5b7042feb8d1]: /usr/games/crawl-git-332d4de64d(+0xcd0f29) [0x5b7042fdcf29]: /usr/games/crawl-git-332d4de64d(+0xcd63bd) [0x5b7042fe23bd]: /usr/games/crawl-git-332d4de64d(_ZN4CLua5closeEv+0xbe) [0x5b70427e44ee]: CLua::close() /usr/games/crawl-git-332d4de64d(+0x2f2b44) [0x5b70425feb44]: /usr/games/crawl-git-332d4de64d(+0x2f5b10) [0x5b7042601b10]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ba0a1a2f1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ba0a1a2f28b]: /usr/games/crawl-git-332d4de64d(_start+0x25) [0x5b704272feb5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ba0a1b157a7 in __GI___wait4 (pid=1163658, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ba0a1b157a7 in __GI___wait4 (pid=1163658, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005b70427fd99c in call_gdb (file=0x7ba0a1c094e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1080481\000\000\000\000\000" #2 0x00005b704280b548 in do_crash_dump () at dbg-asrt.cc:673 t = 1767867245 dir = "/dgldir/morgue/DIVBAD/" name = "/dgldir/morgue/DIVBAD/crash-DIVBAD-20260108-101405.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7ba0a1c094e0 <_IO_2_1_stderr_> #3 0x00005b70427fd7ca in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007ba0a1a4a27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007ba0a1a2d8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {100538680956480, 100538684357280, 100537718377552, 65535, 0, 281470681743360, 100538680950968, 0, 0, 100538680951064, 100538680950968, 135929845362688, 100537718378308, 65535, 0, 16}}, sa_flags = 1082298368, sa_restorer = 0x0} #10 0x00007ba0a1a2e7b6 in __libc_message_impl (fmt=fmt@entry=0x7ba0a1bd38d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffc1e650630, reg_save_area = 0x7ffc1e6505c0}} fd = 2 iov = {{iov_base = 0x7ba0a1bd6ae0, iov_len = 33}, {iov_base = 0x7ba0a1bd38d9, iov_len = 1}, {iov_base = 0x5b707c8f9640, iov_len = 100561484013136}, {iov_base = 0x5b707c810, iov_len = 135929838734112}, {iov_base = 0x5b707c5d40b8, iov_len = 18446744073709551456}, {iov_base = 0x7ffc1e650600, iov_len = 135929837317419}, {iov_base = 0x250, iov_len = 0}} iovcnt = total = cp = #11 0x00007ba0a1aadff5 in malloc_printerr (str=str@entry=0x7ba0a1bd6ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x00007ba0a1ab012c in _int_free_merge_chunk (av=0x7ba0a1c08ac0 , p=0x5b707c913920, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x5b707c914d80 nextsize = #13 0x00007ba0a1ab2dae in __GI___libc_free (mem=0x5b707c913930) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5b707c913920 err = 2 #14 0x00005b7042feb8d1 in l_alloc () No symbol table info available. #15 0x00005b7042fdcf29 in luaM_free_ () No symbol table info available. #16 0x00005b7042fe23bd in close_state () No symbol table info available. #17 0x00005b70427e44ee in CLua::close (this=0x5b70436a8f60 ) at clua.cc:84 slisteners = #18 0x00005b70425feb44 in _reset_game () at main.cc:355 No locals. #19 0x00005b7042601b10 in _launch_game_loop () at main.cc:403 ge = @0x5b707c8d4b20: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffc1e65ba28) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-332d4de64d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-332d4de64d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-332d4de64d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. Your movement speed is average. Your attack delay is about 1.3. Your damage rating with your +0 quarterstaff is about 12 (Base 10 x 115% (Str) x 105% (Skill)). To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. You are a level 1 Human Fighter. You are 0% of the way to level 2. Play time: 00:00:54 (8 turns). Zot will find you in 5992 turns if you stay in this branch and explore no new floors. A training dummy is nearby! You unwield your +0 quarterstaff. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with unarmed combat is about 6 (Base [3 + 2 (UC)] x 115% (Str) x 105% (Fight)). b - a +0 quarterstaff (weapon) Your movement speed is average. Your attack delay is about 1.3. Your damage rating with your +0 quarterstaff is about 12 (Base 10 x 115% (Str) x 105% (Skill)). Okay, then. The training dummy hits you with a +0 whip. You thump the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Unknown command. You see here a +0 whip. You see here a +0 whip. You see here a +0 whip. c - a +0 whip You are a level 2 Human Fighter. You are 4% of the way to level 3. Play time: 00:03:04 (27 turns). Zot will find you in 5974 turns if you stay in this branch and explore no new floors. Okay, then. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x3 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You hit the rat. You kill the rat! You hit the rat. You kill the rat! You hit the rat. The rat is moderately wounded. The rat bites you. The rat closely misses you. You hit the rat but do no damage. The rat is moderately wounded. The rat barely misses you. You hit the rat. You kill the rat! There is an open door here. Things that are here: a rat corpse; a rat corpse You start resting. HP restored. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. Press: ? - help, v - describe, . - travel Here: a jackal (fire blocked by an iron grate) The floor. Press: ? - help, v - describe, . - travel The floor. You aren't carrying any jewellery or talismans. Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. The wyvern hisses angrily. You open the door. You hit the jackal. You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. There is an open door, spattered with blood here. You see here a jackal corpse. You unwield your +0 quarterstaff. c - a +0 whip (weapon) Sorry, you're not good enough to have a special ability. Okay, then. You aren't carrying any potions. You aren't carrying any potions. Okay, then. You unwield your +0 whip. b - a +0 quarterstaff (weapon) Unknown command. There is an open door, spattered with blood here. You see here a jackal corpse. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone completely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy and shatters for extra damage! You destroy the training dummy! Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Okay, then. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Unknown command. Unknown command. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Worm is nearby! Worm is nearby! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) Okay, then. You shoot an arrow. The arrow hits worm. Worm is moderately wounded. You shoot an arrow. The arrow barely misses worm. You shoot an arrow. The arrow hits worm. Worm is heavily wounded. You shoot an arrow. The arrow hits worm. Worm is severely wounded. You shoot an arrow. The arrow hits worm but does no damage. Worm is severely wounded. You shoot an arrow. The arrow hits worm but does no damage. Worm is severely wounded. You shoot an arrow. The arrow hits worm. Worm is severely wounded. You shoot an arrow. The arrow hits worm. Worm is almost dead. You shoot an arrow. The arrow barely misses worm. You shoot an arrow. The arrow hits worm! You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. The rat squeaks loudly. The rat is heavily wounded. You hear a loud squeak. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, heavily wounded, 58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, heavily wounded, 58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow hits the rat but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-332d4de64d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1975-g332d4de64d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DIVBAD] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 417 | 117/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 9 | 0 | 8 | 8/50 Ranged Weapons | X | 1 | 30 | 0 | 9 | 9/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 15 | 3 | 393 | 93/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 17 | 0 | 5 | 5/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 4 | 2 | 175 | 25/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 24 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ..#####.##..>#### .....#.##.###.>.## ....#.#..#######@# ......#....## ##.# ...##.......# #.## ....#.....####...# ♣♣..†.....# #....# ♣..........#....## ....§§§..##.†.### ....§§§.....## ....§§§.##### ######### dlua errors: ...wl-master/crawl-git-332d4de64d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< error (persist_to_string): >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.