Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 15666565317066843797 195 DANddo the Poker (level 5, 0/41 HPs) Began as a Merfolk Gladiator on Feb 27, 2025. Splashed by a jelly's acid (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:51 (1634 turns). DANddo the Poker (Merfolk Gladiator) Turns: 1634, Time: 00:02:51 Health: 0/41 AC: -3 Str: 16 XL: 5 Next: 74% Magic: 5/5 EV: 13 Int: 7 God: Gold: 145 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . a - +0 trident rCold + . . (no offhand) rNeg . . . k - +1 leather armour {rC+} rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: corroded A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 4 throwing nets e - a javelin (quivered) Armour c - a +0 helmet (worn) k - a +1 leather armour of cold resistance (worn) Scrolls b - a scroll of teleportation {unknown} i - a scroll of immolation {unknown} j - a scroll of identify {unknown} l - a scroll of noise {unknown} Potions f - 2 potions of heal wounds {unknown} g - 2 potions of enlightenment {unknown} h - a potion of resistance {unknown} Skills: + Level 3.3 Fighting * Level 5.6 Polearms + Level 2.9 Throwing + Level 4.9 Dodging + Level 2.3 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Awaken Armour Erth/Frge 0% N/A 99% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Magnavolt Erth/Air 0% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Jiyva Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The rat squeaks loudly. The jelly quivers. You reach to attack! You hit the jelly. The jelly is lightly wounded. There are monsters nearby! You hit the jelly. Your hands burn! The jelly is heavily wounded. The rat bites you but does no damage. The jelly hits you but does no damage. There are monsters nearby! You hit the jelly. Your hands burn! The acid corrodes you! The jelly is heavily wounded. The rat closely misses you. The jelly hits you. You are splashed with acid! There are monsters nearby! You hit the jelly but do no damage. Your hands burn! The jelly is heavily wounded. The rat bites you. The jelly barely misses you. There are monsters nearby! You hit the jelly but do no damage. Your hands burn! The jelly is heavily wounded. The rat bites you. The jelly misses you. You hit the jelly but do no damage. Your hands burn! The jelly is heavily wounded. The rat misses you. The jelly barely misses you. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jelly. The jelly is heavily wounded. The rat barely misses you. The jelly closely misses you. You hit the jelly. Your hands burn! The acid corrodes you! The jelly is severely wounded. The rat misses you. The jelly closely misses you. You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The rat closely misses you. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... ##################### #.... ........)...........# #. #...########..#...#....#... .#.## #...#.... ##..##..†###.... .#... #...#....#####...#...#..... .#..# #...#....#.#.ß.....#...#... ..... #..(#....r........##.##..#. ....###..)#....J@.............##. #..#.....#.._.#.#.ß......##..... #....#...#....#####.....#......# ##.###...#.... ##....#...##..#. #.###...########....##..#...#.. #..##..............#...÷...##.# #...#...###........#...##.)#... ###..##.............#....#..#.#.. .....##.....................#...# You could see a jelly and a rat. Vanquished Creatures 4 jellies (D:1) An adder (D:2) 2 ribbon worms (D:3) A dart slug (D:1) 3 orcs (D:3) 12 endoplasms 3 giant cockroaches 3 goblins 7 hobgoblins 4 jackals (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 kobolds 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DANddo the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 104 | D:1 | Reached XP level 2. HP: 20/23 MP: 2/2 166 | D:1 | Found a large runed translucent door. 166 | D:1 | Found a large runed translucent door. 168 | D:1 | Found a viscous altar of Jiyva. 315 | D:1 | You fall into a shaft and drop 1 floor! 342 | D:2 | Reached skill level 1 in Stealth 457 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1281 | D:3 | Found a blossoming altar of Fedhas. 1336 | D:3 | Reached XP level 4. HP: 30/34 MP: 4/4 1469 | D:1 | Reached skill level 5 in Polearms 1474 | D:1 | Reached XP level 5. HP: 27/41 MP: 5/5 1634 | D:1 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring, grunt_decor_junction D:2: layout_basic, grunt_ministairs_13, grunt_decor_one_mirror D:3: layout_basic, fedhas_altar_fruit_tree, serial_shops, nicolae_shop_rolling_square, uniq_sigmund, uniq_terence, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 2 | 2.3 Fighting | 3 | 3.3 Polearms | 5 | 5.6 Throwing | | 2.9 Dodging | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 145 | 63 || 208 Throw: Javelin | 1 | || 1 Stab: Sleeping | 4 | || 4 Distracted | 1 | || 1 Armour: Leather armour | 64 | 21 || 85 Dodge: Dodged | 89 | 46 || 135 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1648 | 1526 | 122 | 0 | 1125 | 3 | 549.3 | Dungeon | 1648 | 1526 | 122 | 0 | 1125 | 3 | 549.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 913 daAuts D:1: 567 daAuts D:3: 167 daAuts