Dungeon Descent DCSS version 0.33-a0-42-g4495e38fd1 (webtiles) character file. Game seed: 1039651711768168849 0 D3N the Apothecary (level 1, -1/10 HPs) Began as a Deep Elf Alchemist on Sept 2, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:52 (38 turns). D3N the Apothecary (Deep Elf Alchemist) Turns: 38, Time: 00:01:53 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations + Level 3.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, D3N the Deep Elf Alchemist. [Dungeon Descent] Will you descend where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a dagger. There are no items here. You see here a +0 dagger. c - a +0 dagger You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 robe. x4 You finish putting on your +0 robe. c - a +0 dagger (weapon) An endoplasm comes into view. A goblin comes into view. It is wielding a +0 dagger. Found a hand axe. The goblin shouts! You hear a shout! You hit the endoplasm but do no damage. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * A rat comes into view. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... # .. #r.. ..)# ####..# ####.Jg.# ####...@#### #....#### #.#### #..## #...## #....## #..#..# +....## #...## You could see an endoplasm, a goblin and a rat (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | D3N the Deep Elf Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 38 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 4 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 34 | 3 | 0 | 0 | 1 | 37.0 | Dungeon | 37 | 34 | 3 | 0 | 0 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 37 daAuts