Curzy Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, 23, D:1) a +0 helmet (12, -14, D:1) a +0 club (13, -16, D:1) a quokka corpse (skeletalised by now) (15, -2, D:1) a +0 chain mail (17, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 17, D:1) a +0 leather armour (21, 7, D:1) a dwarf skeleton (25, 0, D:1) a dwarf skeleton (26, -1, D:1) a dwarf skeleton (26, 9, D:1) a dwarf skeleton (32, -11, D:1) a +0 dagger a goblin skeleton (34, 8, D:1) a +0 dagger (35, -7, D:1) a quokka skeleton (38, 9, D:1) a +0 dagger a goblin skeleton (38, 24, D:1) a rat corpse (skeletalised by now) (39, 11, D:1) a +0 ring mail (40, 3, D:1) a +0 club a goblin skeleton (40, 10, D:1) a ball python skeleton (42, -16, D:1) a ball python corpse (skeletalised by now) (43, 3, D:1) a +0 robe (43, 12, D:1) a frilled lizard skeleton (50, -3, D:1) a +0 leather armour (51, -14, D:1) a +0 dagger a kobold corpse (skeletalised by now) (53, -8, D:1) a frilled lizard corpse (skeletalised by now) (54, -6, D:1) a +0 trident (58, 1, D:1) a +0 whip Level 2 of the Dungeon [Shop] Wymoidai's Armour Shoppe a +0 scale mail (48 gold) a +0 robe (10 gold) a +0 scale mail (48 gold) a +0 buckler (54 gold) a +0 robe (10 gold) a +1 helmet of sniping (198 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 scale mail (48 gold) a +2 plate armour of fire resistance (420 gold) (0, 0, D:2) a +0 whip (5, 11, D:2) a parchment of Soul Splinter (6, -6, D:2) a +0 club (6, 4, D:2) a +0 club a goblin skeleton (13, 12, D:2) a +0 whip (16, 31, D:2) the felid corpse of Natasha (skeletalised by now) (20, -10, D:2) a hobgoblin skeleton an adder skeleton (20, 8, D:2) a +0 hand axe (23, 9, D:2) a +0 robe (26, 0, D:2) a bat skeleton (27, -2, D:2) a ball python skeleton (27, 2, D:2) the +8 chain mail of Soamnul {rPois rCorr Dex+7 Stlth-} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. (28, -21, D:2) a bat corpse (skeletalised by now) (28, 0, D:2) a hobgoblin skeleton (29, -27, D:2) a rat corpse (skeletalised by now) (32, 18, D:2) a quokka corpse (skeletalised by now) (42, 6, D:2) a hobgoblin corpse (skeletalised by now) (52, 4, D:2) a +0 whip a stone Level 3 of the Dungeon (0, 0, D:3) a +0 whip an orc corpse (skeletalised by now) (0, 1, D:3) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (1, -2, D:3) a +0 dagger a +0 robe a rat corpse (skeletalised by now) (1, 0, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (4, -24, D:3) a +0 mace of protection a +0 chain mail (4, -23, D:3) a human corpse (skeletalised by now) (4, -22, D:3) a human corpse (skeletalised by now) (5, -25, D:3) a human skeleton (6, -23, D:3) a frilled lizard corpse (skeletalised by now) (7, -21, D:3) a human corpse (skeletalised by now) (8, -28, D:3) a +0 short sword a human skeleton (8, 16, D:3) a +0 club (9, -23, D:3) a human skeleton (13, 22, D:3) an inkwell talisman (16, 9, D:3) an iguana skeleton (18, -10, D:3) a +0 sling (22, -15, D:3) a ball python skeleton (22, 10, D:3) a +0 dagger (22, 25, D:3) a +0 whip (23, 1, D:3) a +0 club (40, -19, D:3) a +0 club a goblin corpse (skeletalised by now) (43, -16, D:3) a +0 short sword 2 stones (43, -14, D:3) a ball python skeleton (44, -11, D:3) a +0 leather armour (46, -2, D:3) a +0 ring mail (50, 0, D:3) a +0 spear Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Huamm" {rPois rF+ Int+3 SInv} (4450 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the +1 ring mail of the Hippo {Harm rF- Will- Regen+} (900 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +4 hand axe "Elaaxi" {venom, rPois rC+ Str+4} (5020 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the air staff of Wudgh {rElec rC+ rN+ Stlth+ Air Earth} (5160 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the cold staff of Termination {rC+ rN+ Fire Ice} (4180 gold) [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the +6 hand axe of Extremism {spect, rElec rF+ Will++ Str-3} (6620 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. the +1 helmet "Pupatz" {Will+} (2210 gold) Will+: It increases your willpower. It cannot be enchanted further. the amulet "Wiaruick" {Faith rPois SInv} (5540 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. SInv: It lets you see invisible. a +2 short sword of venom (1560 gold) the +6 whip of Cuedak {heavy, Stlth+} (4430 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 dagger "Goblin's Bane" {speed, *Slow rPois rN+} (4080 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the ring "Peacasuonn" {rN+ rCorr Str-4 Int+5 Slay-3} (2210 gold) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the ring of the Ebigane {rF+ Dex+3 SInv} (3530 gold) [ring of see invisible] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of Jafryo {rC++ MP+9 Dex+3} (5080 gold) [ring of magical power] rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the ring of Onisk {rElec rN+ Will- Int+2} (3400 gold) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). the +1 robe of Uskayaw's Inspiration {+Blink Str+5} (3040 gold) +Blink: It lets you blink. Str+5: It affects your strength (+5). It cannot be enchanted further. the conjuration staff "Xynu" {rPois rN+ Str+3 Conj} (4670 gold) [staff of conjuration] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. the +1 kite shield "Mekoj" {rElec rPois rF+++ Int-4} (5680 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +4 robe of the Flying Gods {Will++} (4190 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the ring of the Lonely Thickets {rF+ rN+ AC+4 Dex-5} (4370 gold) [ring of protection] rF+: It protects you from fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Dex-5: It affects your dexterity (-5). (0, 0, D:4) 4 poisoned darts (7, 3, D:4) a +0 dagger (12, 23, D:4) a +0 robe (13, 3, D:4) a +0 dagger (14, 15, D:4) a +0 short sword (35, 0, D:4) a +0 sling (45, -6, D:4) a +0 club (55, 25, D:4) a +0 club a goblin skeleton Level 5 of the Dungeon (16, 7, D:5) a +2 war axe of venom a +0 spear of venom (21, 0, D:5) a +0 ring mail (22, 6, D:5) a +0 flail (25, -2, D:5) a +0 club (25, 34, D:5) 3 datura-tipped darts (26, 34, D:5) 4 datura-tipped darts (32, 33, D:5) a +0 spear (34, 11, D:5) a medusa talisman (35, 28, D:5) a +0 club (41, -6, D:5) a +0 quarterstaff (41, -3, D:5) a +0 robe (53, -2, D:5) a +0 whip (56, -2, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a staff of fire (17, 31, D:6) a +0 scimitar of distortion a +0 robe (19, 31, D:6) a +0 long sword a +0 robe (19, 32, D:6) a +0 dagger (21, 10, D:6) a +0 dagger a +0 robe (21, 33, D:6) a +0 dagger 5 boomerangs (21, 34, D:6) a +0 short sword a +0 chain mail (22, 10, D:6) a +0 short sword 2 boomerangs (22, 11, D:6) a +0 hand axe (23, 9, D:6) a +0 hand axe (23, 32, D:6) a +2 flail a +0 robe (23, 33, D:6) a +0 spear a +0 robe (24, 9, D:6) a +0 whip of draining an orb of glass (24, 35, D:6) a +0 flail a +0 scale mail (31, -5, D:6) a +0 mace (33, -4, D:6) a +0 dagger a +0 robe (33, 0, D:6) a +0 short sword (34, -2, D:6) a +0 dagger a +0 robe (46, -3, D:6) 19 gold pieces a +0 hand axe a +0 robe a +3 falchion a +0 robe a +2 great sword a +0 robe (51, -3, D:6) a potion of berserk rage the Ecumenical Temple