Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 17131902921688880147 1430 Curzy the Mimic (level 8, 0/52 HPs) Began as an Octopode Shapeshifter on Feb 17, 2026. Slain by a gnoll bouda ... wielding a +0 club (1 damage) ... on level 6 of the Dungeon. The game lasted 00:03:57 (4733 turns). Curzy the Mimic (Octopode Shapeshifter) Turns: 4733, Time: 00:03:57 Health: 0/52 AC: 8 Str: 13 XL: 8 Next: 73% Magic: 8/8 EV: 7 Int: 13 God: Gold: 208 SH: 0 Dex: 13 Spells: 7/7 levels left rFire + + . (33%) c - +11 dagger of Archudi {protect, Fly rElec rF+} rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) d - amulet of chemistry rElec + (33%) e - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) b - medusa talisman %: no passive effects @: medusa-form, weakened, vertiginous, under a protective aura, on lithotoxin cooldown, flying A: stinger hair, lithotoxin, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You had a mane of long, stinging tendrils on your head. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 208 gold pieces. Inventory: Hand Weapons c - the +11 dagger of Archudi (weapon) {protect, Fly rElec rF+} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. Jewellery d - an amulet of chemistry (worn) e - a ring of protection from fire (worn) Talismans a - a quill talisman b - a medusa talisman (worn) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of summoning {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of vulnerability {unknown} m - 2 scrolls of revelation {unknown} q - a scroll of fear {unknown} u - a scroll of fog {unknown} v - a scroll of torment {unknown} y - a scroll of amnesia {unknown} z - a scroll of teleportation {unknown} B - a scroll of blinking {unknown} Potions L - 2 potions of lignification f - a potion of brilliance {unknown} j - a potion of enlightenment {unknown} k - a potion of might {unknown} l - 2 potions of moonshine n - 2 potions of attraction {unknown} o - 2 potions of heal wounds {unknown} p - a potion of cancellation {unknown} Baubles a - 3 flux baubles Skills: + Level 3.4 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat * Level 9.7 Shapeshifting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 45% 1 Lesser Beckoning Tloc 0% N/A 58% 2 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Passage of Golubria Tloc 0% N/A 99% 4 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: The Shining One Shops: D:6 ( Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You encounter a gnoll. It is wielding a +0 flail. The gnoll attacks as it pursues you! The gnoll closely misses you. There is an entrance to Titap's Antique Weapon Shoppe here. You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you from afar with a +0 spear! The gnoll bouda completely misses you. You are too injured to fight recklessly! You hit the gnoll bouda. Your weapon exudes an aura of protection. You grab the gnoll bouda. You squeeze the gnoll bouda. The gnoll bouda is moderately wounded. Your sting misses the gnoll. Your tendrils sting the gnoll. The gnoll is poisoned. Your tendrils sting the gnoll bouda. The gnoll bouda is poisoned. Your attacks no longer feel as feeble. You constrict the gnoll bouda! The gnoll hits you from afar with a +0 spear. Your pain echoes through the poison around you! The gnoll bouda resists. The gnoll begins to petrify. The gnoll hits you but does no damage. The gnoll bouda hits you with a +0 club. You puncture the gnoll! Your grab misses the gnoll. The gnoll is severely wounded. Your tendrils sting the gnoll bouda. The gnoll bouda looks as sick as possible! Your sting misses the gnoll. Your tendrils sting the gnoll. The gnoll looks even sicker. You constrict the gnoll bouda. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. You constrict the gnoll bouda. The gnoll hits you but does no damage. x2; The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club. You die... .. .P.P ##..>. #...P:P ########.#ß.. #..........# #..........# #...∩Jj....# #?...jjj...####### #..............