Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 624474626464273376, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Curzy -rc /dgldir/rcfiles/crawl-0.34/Curzy.rc -macro /dgldir/rcfiles/crawl-0.34/Curzy.macro -morgue /dgldir/morgue/Curzy/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Curzy:2026-02-15.10:39:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 12 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x562ea7cc2f4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x562ea7cd11aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x562ea7cc342a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7d0612314330]: /usr/games/crawl-0.34(+0xcdaf2b) [0x562ea84a8f2b]: /usr/games/crawl-0.34(+0xce0c46) [0x562ea84aec46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x562ea7caa14e]: CLua::close() /usr/games/crawl-0.34(+0x2f5666) [0x562ea7ac3666]: /usr/games/crawl-0.34(+0x2f8632) [0x562ea7ac6632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7d06122f91ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7d06122f928b]: /usr/games/crawl-0.34(_start+0x25) [0x562ea7bf55d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007d06123df7d7 in __GI___wait4 (pid=1640985, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007d06123df7d7 in __GI___wait4 (pid=1640985, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000562ea7cc35fc in call_gdb (file=0x7d06124d34e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1625690\000\000\000\000\000" #2 0x0000562ea7cd11c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1771152105 dir = "/dgldir/morgue/Curzy/" name = "/dgldir/morgue/Curzy/crash-Curzy-20260215-104145.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7d06124d34e0 <_IO_2_1_stderr_> #3 0x0000562ea7cc342a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000562ea84a8f2b in luaC_freeallobjects () No symbol table info available. #6 0x0000562ea84aec46 in close_state () No symbol table info available. #7 0x0000562ea7caa14e in CLua::close (this=0x562ea8b78c60 ) at clua.cc:84 slisteners = #8 0x0000562ea7ac3666 in _reset_game () at main.cc:355 No locals. #9 0x0000562ea7ac6632 in _launch_game_loop () at main.cc:403 ge = @0x562ebaab3540: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #10 main (argc=13, argv=0x7ffe8e471ae8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson5 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (20, 45): feature (stone_stairs_up_iii) Marker #6, type 0 at (22, 45): feature (stone_stairs_up_i) Marker #8, type 0 at (24, 45): feature (stone_stairs_up_ii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about gods and how to use their powers. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a mace. Found three staircases leading out of the dungeon. You see here a +0 mace. b - a +0 mace There is a staircase leading out of the dungeon here. As you open the door, it creaks loudly! There is an open door here. Found a bloodstained altar of Trog. Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a real game, you can check [Ctrl-O] for a list of all altars and other interesting features found so far. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog here. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog here. Unknown command. Press < or > to pray at altars. You kneel at the altar of Trog. Trog welcomes you! You can now go berserk at will. Unknown command. You aren't carrying any jewellery or talismans. Have a look at your current religious standing with [^]. Again, pressing [!] will bring up a more detailed description of your god. b - a +0 mace (weapon) Some gods really like it if you kill monsters in their name. Let the slaughter begin! You encounter a rat. The rat squeaks loudly. You hear a loud squeak. You encounter 2 rats. The rat squeaks loudly. You encounter a rat. The rat squeaks loudly. The rat bites you but does no damage. You sock the rat! You kill the rat! Trog accepts your kill. You hit the rat. The rat is severely wounded. The rat bites you. The rat closely misses you. You hit the rat. You kill the rat! Trog accepts your kill. You hit the rat. You kill the rat! Trog accepts your kill. You sock the rat! You kill the rat! Trog accepts your kill. Things that are here: a rat corpse; a rat corpse Against particularly tough foes, you may want to use Trog's Berserk power with [a]. As you open the door, it creaks loudly! You encounter a gnoll. It is wielding a +0 mace. The gnoll shouts! There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You sock the gnoll! You kill the gnoll! Trog accepts your kill. You have reached level 2! Things that are here: a +0 mace; a gnoll corpse c - a +0 mace You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You feel yourself speed up. You recover from your berserk rage. You encounter a rat. A rat is nearby! Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You encounter a hobgoblin. It is wielding a +0 short sword. You encounter a hobgoblin. It is wielding a +0 short sword. You encounter a rat. You encounter an orc wizard. It is wielding a +0 dagger of freezing. The hobgoblin completely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The rat squeaks loudly. The hobgoblin hits you with a +0 short sword. The orc wizard casts a spell. The orc wizard blinks! The hobgoblin shouts! You hear a loud squeak. You closely miss the hobgoblin. The hobgoblin is heavily wounded. You encounter a rat. The rat barely misses you. The hobgoblin hits you with a +0 short sword. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The rat completely misses you. The hobgoblin hits you with a +0 short sword. The orc wizard gestures wildly while chanting. The orc wizard blinks! You barely miss the hobgoblin. The hobgoblin is heavily wounded. The rat bites you. The hobgoblin misses you. You bludgeon the hobgoblin!! You kill the hobgoblin! Trog accepts your kill. The rat bites you. The orc wizard mumbles some strange words. The orc wizard blinks! You sock the rat! You kill the rat! Trog accepts your kill. The rat bites you. You sock the hobgoblin! You kill the hobgoblin! Trog accepts your kill. The rat bites you but does no damage. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger of freezing. The orc wizard freezes you. The rat closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard misses you. The rat bites you. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The rat barely misses you. You thump the orc wizard! You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. The rat bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You sock the rat! You kill the rat! Trog accepts your kill. The rat bites you. * * * LOW HITPOINT WARNING * * * You are no longer berserk. You are exhausted. You feel yourself slow down. The rat bites you but does no damage. Items here: ))) [ †††. You hit the rat but do no damage. The rat bites you. * * * LOW HITPOINT WARNING * * * The rat closely misses you. You hit the rat. You kill the rat! Trog accepts your kill. Items here: ))) [ †††. d - a +0 dagger of freezing; e - a +0 short sword; f - a +0 short sword Items here: [ †††. You unwield your +0 mace. Your +0 dagger of freezing glows with a cold blue light! d - a +0 dagger of freezing (weapon) Items here: [ †††. You feel yourself speed up. You recover from your berserk rage. HP restored. Found two exits from the tutorial. Found an exit from the tutorial. Done exploring. Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Curzy] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (49, 29), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 412 | 112/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 3 | 405 | 105/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 33 | 2 | 254 | 104/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 36 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #3: +0 dagger of freezing }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###### .....## ......# ......# ......# .....## ### ##.### #####@###### #.# #>........># #.# #.........## #.# #.........# #.# ##........# #.# ##......## #.# ##.....# ##'## #....## #...# #....# dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<<