Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15285334231833433065, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Curzy -rc /dgldir/rcfiles/crawl-0.34/Curzy.rc -macro /dgldir/rcfiles/crawl-0.34/Curzy.macro -morgue /dgldir/morgue/Curzy/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Curzy:2026-02-15.10:31:25.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x637636af5f4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x637636b041aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x637636af642a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x788c3fe50330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x788c3fea9b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x788c3fe5027e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x788c3fe338ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x788c3fe347b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x788c3feb3ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x788c3feb638c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x788c3feb8dae]: /usr/games/crawl-0.34(+0x4d729e) [0x637636ad829e]: /usr/games/crawl-0.34(+0xcdb7d9) [0x6376372dc7d9]: /usr/games/crawl-0.34(+0xce20c5) [0x6376372e30c5]: /usr/games/crawl-0.34(+0xcdaf36) [0x6376372dbf36]: /usr/games/crawl-0.34(+0xce0c46) [0x6376372e1c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x637636add14e]: CLua::close() /usr/games/crawl-0.34(+0x2f565a) [0x6376368f665a]: /usr/games/crawl-0.34(+0x2f8632) [0x6376368f9632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x788c3fe351ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x788c3fe3528b]: /usr/games/crawl-0.34(_start+0x25) [0x637636a285d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000788c3ff1b7d7 in __GI___wait4 (pid=1625061, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000788c3ff1b7d7 in __GI___wait4 (pid=1625061, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000637636af65fc in call_gdb (file=0x788c4000f4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1577411\000\000\000\000\000" #2 0x0000637636b041c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1771151956 dir = "/dgldir/morgue/Curzy/" name = "/dgldir/morgue/Curzy/crash-Curzy-20260215-103916.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x788c4000f4e0 <_IO_2_1_stderr_> #3 0x0000637636af642a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000788c3fe5027e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000788c3fe338ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {109360432606880, 140736761805296, 132543763156398, 140736761805312, 109360432606904, 109360429019568, 0, 109360429019992, 109359383018852, 109360429019992, 109360435827568, 0, 109360429019568, 109360435827920, 109359383020800, 0}}, sa_flags = 777801216, sa_restorer = 0xffff} #10 0x0000788c3fe347b6 in __libc_message_impl (fmt=fmt@entry=0x788c3ffd98d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fffd4b1bb80, reg_save_area = 0x7fffd4b1bb10}} fd = 2 iov = {{iov_base = 0x788c3ffd7672, iov_len = 23}, {iov_base = 0x788c3ffd98d9, iov_len = 1}, {iov_base = 0x6376372da0b0 , iov_len = 0}, {iov_base = 0x0, iov_len = 16}, {iov_base = 0xe9937cda5d7457a3, iov_len = 0}, {iov_base = 0x6376758633b8, iov_len = 109360429019992}, {iov_base = 0x788c40661000 <_rtld_global>, iov_len = 1615901357539350435}} iovcnt = total = cp = #11 0x0000788c3feb3ff5 in malloc_printerr (str=str@entry=0x788c3ffd7672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x0000788c3feb638c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x0000788c3feb8dae in __GI___libc_free (mem=0x637675bdfd20) at ./malloc/malloc.c:3398 ar_ptr = p = 0x637675bdfd10 err = 0 #14 0x0000637636ad829e in _clua_allocator (ud=, ptr=, osize=, nsize=) at clua.cc:1149 cl = #15 0x00006376372dc7d9 in luaM_free_ () No symbol table info available. #16 0x00006376372e30c5 in luaH_free () No symbol table info available. #17 0x00006376372dbf36 in luaC_freeallobjects () No symbol table info available. #18 0x00006376372e1c46 in close_state () No symbol table info available. #19 0x0000637636add14e in CLua::close (this=0x6376379abd20 ) at clua.cc:84 slisteners = #20 0x00006376368f665a in _reset_game () at main.cc:354 No locals. #21 0x00006376368f9632 in _launch_game_loop () at main.cc:403 ge = @0x637675e8fa70: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fffd4b26fe8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up Curzy's Almanac of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. Okay, then. You're too inexperienced to learn that spell! You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There's nothing to open nearby. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 100% to hit) You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. Unknown command. Found a blackened sapphire ring. Why would you want to do that? Why would you want to do that? The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone barely misses you. Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (worn) Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. Clearing quiver. Clearing quiver. Your magical contamination has completely faded away. Magic restored. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. Sorry, you're not good enough to have a special ability. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. You aren't carrying any items that you can evoke. Press: ? - help, v - describe, . - travel The floor. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The bat zombie closely misses you. The bat zombie hits you but does no damage. You hit the bat zombie. The bat zombie is moderately damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie misses you. You closely miss the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you. The bat zombie hits you but does no damage. x2 You barely miss the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you. The bat zombie hits you but does no damage. x2 You hit the bat zombie but do no damage. The bat zombie is moderately damaged. The bat zombie closely misses you. The bat zombie hits you but does no damage. You hit the bat zombie. The bat zombie is severely damaged. The bat zombie barely misses you. The bat zombie misses you. The bat zombie hits you but does no damage. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie hits you. You hit the bat zombie. You destroy the bat zombie! Unlike most monsters, zombies and skeletons do not regenerate health. Unknown command. Put on this ring with [e], and then rest up to your new full potential. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The training dummy throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Your magical contamination has completely faded away. Put on this ring with [e], and then rest up to your new full potential. Okay, then. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. The bat zombie closely misses you. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie closely misses you. The bat zombie hits you but does no damage. x2 Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you but does no damage. x2 The bat zombie hits you. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie barely misses you. The bat zombie closely misses you. The bat zombie hits you but does no damage. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie closely misses you. The bat zombie barely misses you. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie barely misses you. x2 The bat zombie hits you but does no damage. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (almost destroyed, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! Your magical contamination has completely faded away. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry You encounter a goblin zombie. c - a ring of wizardry (worn) Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin zombie (dormant, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is lightly damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin zombie (lightly damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is almost destroyed. Unknown command. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin zombie (almost destroyed, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is almost destroyed. The goblin zombie misses you. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin zombie (almost destroyed, 100% to hit) The magic dart hits the goblin zombie. You destroy the goblin zombie! Your magical contamination has completely faded away. You encounter a bat zombie. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) The magic dart hits the bat zombie. The bat zombie is lightly damaged. The bat zombie hits you but does no damage. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you but does no damage. The bat zombie barely misses you. The bat zombie hits you but does no damage. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you. The bat zombie hits you but does no damage. x2 Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie hits you. The bat zombie closely misses you. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat zombie (almost destroyed, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! HP restored. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You have nothing you can fire or use right now. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (dormant, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (dormant, 100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Your Spellcasting skill increases to level 2! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Don't forget to memorise your newly-available spell, by pressing [M]! Unknown command. Your magical contamination has completely faded away. Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. The rat squeaks loudly. You encounter a rat. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! You hear a shout! The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. You encounter a goblin. It is wielding a +0 club. The rat is engulfed in noxious fumes. The rat appears confused. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The rat is engulfed in noxious fumes. The rat appears confused. The rat closely misses the goblin. The rat is engulfed in noxious fumes. The rat appears confused. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (noxious fumes, confused, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (noxious fumes, confused, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (noxious fumes, confused, 100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, confused, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (noxious fumes, confused, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat is engulfed in noxious fumes. The rat appears confused. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (confused, 100% to hit) The magic dart hits the rat. The rat is moderately wounded. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, confused, 100% to hit) The magic dart hits the rat. You kill the rat! The rat is engulfed in noxious fumes. The rat appears confused. Unknown command. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (confused, 100% to hit) The magic dart hits the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse Rather than step into this cloud and hurt yourself, you should either wait for a few turns to see if it vanishes (with .), or just step around it. Okay, then. You see here a +0 club. Things that are here: a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x2 Things that are here: a rat corpse; a rat corpse You see here a +0 club. d - a +0 club d - a +0 club (weapon) Found three stone staircases leading down. You see here a rat corpse. Your magical contamination has completely faded away. There is a stone staircase leading down here. You can't go up here! You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia You already know all available spells. Found a parchment of Call Imp. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. Magic restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a fountain of clear blue water here. You can't go down here! After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! There is a fountain of clear blue water here. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a fountain of clear blue water here. You briefly stop to wash your hands. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You open the door. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You swap places with your cerulean imp. You swap places with your cerulean imp. There is a fountain of clear blue water here. Press: ? - help, v - describe, . - travel The floor. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target There's nothing there! Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. You open the gate. You encounter a hobgoblin. The hobgoblin shouts! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a hobgoblin (ally target) Attack! Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Your cerulean imp hits the hobgoblin with a -4 spear. There is an open gate here. Your cerulean imp hits the hobgoblin with a -4 spear. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! Your cerulean imp disappears in a puff of smoke! Found a ring mail. Found a kite shield. You see here a +0 ring mail. e - a +0 ring mail Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 kite shield. f - a +0 kite shield You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. You start putting on your armour. You continue putting on your +0 kite shield. x5 You finish putting on your +0 kite shield. You start removing your armour. You continue removing your +0 ring mail. x5 You finish removing your +0 ring mail. You start removing your armour. You continue removing your +0 kite shield. x5 You finish removing your +0 kite shield. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. Okay, then. You start removing your armour. You continue removing your +0 ring mail. x5 You finish removing your +0 ring mail. Okay, then. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. As you open the gate, it creaks loudly! You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. x3; The goblin shouts! The gnoll shouts! You encounter a goblin. It is wielding a +0 club. The goblin shouts! Found two exits from the tutorial. Your cerulean imp hits the rat but does no damage. There is an open gate here. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat bites you but does no damage. Your cerulean imp hits the rat but does no damage. The goblin is engulfed in noxious fumes. The goblin appears confused. The rat bites you but does no damage. Your cerulean imp hits the rat with a -4 spear. The goblin is engulfed in noxious fumes. The goblin appears confused. The goblin gestures wildly. The goblin hits itself with a +0 club. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You hit the rat but do no damage. The rat barely misses you. The rat closely misses your cerulean imp. Your cerulean imp hits the rat but does no damage. The goblin is engulfed in noxious fumes. The goblin appears confused. You hit the rat. You kill the rat! The rat bites you. Your cerulean imp closely misses the rat. The goblin is engulfed in noxious fumes. The goblin appears confused. There are monsters nearby! The rat is engulfed in noxious fumes. The rat appears confused. The rat bites the goblin. The rat bites you. Your cerulean imp hits the rat but does no damage. The gnoll hits you. The goblin ponders the situation. The goblin hits the gnoll with a +0 club. There is an open gate here. The rat is engulfed in noxious fumes. The rat appears confused. The rat closely misses you. Your cerulean imp hits the rat but does no damage. The goblin gestures wildly. Your magical contamination has completely faded away. Your cerulean imp hits the rat with a -4 spear. The rat dies! The gnoll hits you. The goblin is engulfed in noxious fumes. The goblin appears confused. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (confused, chance to affect: 96%) You miscast Mephitic Cloud. Nothing appears to happen. The rat closely misses the rat. Your cerulean imp closely misses the gnoll. The gnoll hits you. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss the goblin. The rat closely misses the rat. The goblin hits you with a +0 club. Your cerulean imp hits the gnoll but does no damage. The gnoll barely misses you. The rat closely misses your cerulean imp. The rat bites your cerulean imp. The gnoll hits you. The goblin hits you with a +0 club. Your cerulean imp barely misses the rat. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. Your cerulean imp hits the rat but does no damage. The rat misses your cerulean imp. The gnoll misses you. You hit the goblin. You kill the goblin! Your cerulean imp barely misses the rat. The gnoll barely misses you. You closely miss the rat. Your cerulean imp misses the rat. The gnoll hits you. The rat bites you. The gnoll misses you. The rat bites you but does no damage. The goblin ponders the situation. Your cerulean imp barely misses the rat. You hit the rat. You kill the rat! The gnoll hits you but does no damage. Your cerulean imp hits the gnoll from afar with a -4 spear. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll barely misses you. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll. The gnoll is heavily wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll hits you. Your cerulean imp misses the gnoll. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. Your cerulean imp misses the gnoll. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. Your cerulean imp barely misses the gnoll. Your magical contamination has completely faded away. You closely miss the gnoll. The gnoll is severely wounded. The rat bites you but does no damage. The rat barely misses itself. The gnoll hits you. Your cerulean imp closely misses the gnoll. You hit the gnoll. You kill the gnoll! The goblin says, "I'm a little confused." Your cerulean imp hits the rat but does no damage. The rat bites you. Your cerulean imp barely misses the rat. You barely miss the rat. Your cerulean imp hits the rat but does no damage. The rat closely misses you. The goblin grins madly. Your cerulean imp hits the rat but does no damage. Things that are here: a +0 club; a rat corpse You hit the rat. The rat is severely wounded. Your cerulean imp hits the rat with a -4 spear. The rat dies! Casting: Mephitic Cloud (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Mephitic Cloud (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Mephitic Cloud (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a rat corpse Casting: Mephitic Cloud (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the goblin. You kill the goblin! Your cerulean imp disappears in a puff of smoke! Things that are here: a +0 club; a rat corpse There is an open gate here. You see here a rat corpse. Found an exit from the tutorial. Things that are here: a +0 club; a goblin corpse Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 42) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Curzy] Species: Human Job: Fighter HP: 14/29; mods: 0/0 MP: 15/17; mod: 2 Stats: 16 10 12 Position: (54, 42), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 334 | 34/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 333 | 33/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 182 | 32/150 Spellcasting | X | 1 | 100 | 2 | 285 | 107/178 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 38 Attributes: #73: 6128 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #3: +0 club eq slot #9, inv slot #1: ring of magical power eq slot #9, inv slot #2: ring of wizardry eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...# #<<<# ###### # ####....### # ##ß#......>## #######ß.'........## ........)'........># #######ß.†...)....# # ##ß#......@## # ####....### ###### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 42) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: [C], function tutorial_msg, line -1 [string "global_prelude"], function (null), line 10 lm_1way.lua, function (null), line 37 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< realloc(): invalid next size Recursive crash.