Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15581175631480658580, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Curzy -rc /dgldir/rcfiles/crawl-0.34/Curzy.rc -macro /dgldir/rcfiles/crawl-0.34/Curzy.macro -morgue /dgldir/morgue/Curzy/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Curzy:2026-02-15.10:17:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 26 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e66d7a2cf4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5e66d7a3b1aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5e66d7a2d42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x73d93d5fe330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x73d93d657b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x73d93d5fe27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x73d93d5e18ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x73d93d5e27b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x73d93d661ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x73d93d66438c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x73d93d666dae]: /usr/games/crawl-0.34(_ZN12text_patternD1Ev+0x21) [0x5e66d7f0d6e1]: text_pattern::~text_pattern() /usr/games/crawl-0.34(+0x76ca9d) [0x5e66d7ca4a9d]: /usr/games/crawl-0.34(+0xcd74f3) [0x5e66d820f4f3]: /usr/games/crawl-0.34(+0xcd77f4) [0x5e66d820f7f4]: /usr/games/crawl-0.34(+0xcd6653) [0x5e66d820e653]: /usr/games/crawl-0.34(+0xcd7c34) [0x5e66d820fc34]: /usr/games/crawl-0.34(+0xcd9076) [0x5e66d8211076]: /usr/games/crawl-0.34(+0xcdaf08) [0x5e66d8212f08]: /usr/games/crawl-0.34(+0xce0c46) [0x5e66d8218c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5e66d7a1414e]: CLua::close() /usr/games/crawl-0.34(+0x2f565a) [0x5e66d782d65a]: /usr/games/crawl-0.34(+0x2f8632) [0x5e66d7830632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x73d93d5e31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x73d93d5e328b]: /usr/games/crawl-0.34(_start+0x25) [0x5e66d795f5d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000073d93d6c97d7 in __GI___wait4 (pid=1540439, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000073d93d6c97d7 in __GI___wait4 (pid=1540439, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e66d7a2d5fc in call_gdb (file=0x73d93d7bd4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1489128\000\000\000\000\000" #2 0x00005e66d7a3b1c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1771151139 dir = "/dgldir/morgue/Curzy/" name = "/dgldir/morgue/Curzy/crash-Curzy-20260215-102539.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x73d93d7bd4e0 <_IO_2_1_stderr_> #3 0x00005e66d7a2d42a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000073d93d5fe27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000073d93d5e18ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {0, 0, 65535, 0, 281470681743360, 0, 0, 65535, 0, 281470681743360, 0, 0, 65535, 0, 281470681743360, 0}}, sa_flags = -1697246464, sa_restorer = 0xffff} #10 0x000073d93d5e27b6 in __libc_message_impl (fmt=fmt@entry=0x73d93d7878d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffdc8e59cf0, reg_save_area = 0x7ffdc8e59c80}} fd = 2 iov = {{iov_base = 0x73d93d785672, iov_len = 23}, {iov_base = 0x73d93d7878d9, iov_len = 1}, {iov_base = 0x0, iov_len = 281470681743360}, {iov_base = 0x0, iov_len = 0}, {iov_base = 0xffff, iov_len = 0}, {iov_base = 0xffff00000000, iov_len = 0}, {iov_base = 0x0, iov_len = 65535}} iovcnt = total = cp = #11 0x000073d93d661ff5 in malloc_printerr (str=str@entry=0x73d93d785672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x000073d93d66438c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x000073d93d666dae in __GI___libc_free (mem=0x5e66d8daad50) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5e66d8daad40 err = 2 #14 0x00005e66d7f0d6e1 in _free_compiled_pattern (cp=) at pattern.cc:38 No locals. #15 text_pattern::~text_pattern (this=0x5e66d8f50858, __in_chrg=) at pattern.cc:137 No locals. #16 0x00005e66d7ca4a9d in message_filter::~message_filter (this=0x5e66d8f50850, __in_chrg=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/options.h:64 No locals. #17 lua_object_gc (ls=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/cluautil.h:104 pptr = 0x5e66d8f50838 #18 0x00005e66d820f4f3 in luaD_precall () No symbol table info available. #19 0x00005e66d820f7f4 in luaD_callnoyield () No symbol table info available. #20 0x00005e66d820e653 in luaD_rawrunprotected () No symbol table info available. #21 0x00005e66d820fc34 in luaD_pcall () No symbol table info available. #22 0x00005e66d8211076 in GCTM () No symbol table info available. #23 0x00005e66d8212f08 in luaC_freeallobjects () No symbol table info available. #24 0x00005e66d8218c46 in close_state () No symbol table info available. #25 0x00005e66d7a1414e in CLua::close (this=0x5e66d88e2d20 ) at clua.cc:84 slisteners = #26 0x00005e66d782d65a in _reset_game () at main.cc:354 No locals. #27 0x00005e66d7830632 in _launch_game_loop () at main.cc:403 ge = @0x5e66d8e17ec0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #28 main (argc=13, argv=0x7ffdc8e65388) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = /build/gdb-1WjiBe/gdb-15.0.50.20240403/gdb/utils.c:704: internal-error: virtual memory exhausted: can't allocate 16384 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. Quit this debugging session? (y or n) [answered Y; input not from terminal] Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy misses you. You sock the training dummy! The training dummy is almost destroyed. The training dummy barely misses you. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Unknown command. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. The rat bites you. You barely miss the rat. The rat misses you. You barely miss the rat. The rat closely misses you. You closely miss the rat. The rat barely misses you. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat bites you. You barely miss the rat. The rat bites you. You hit the rat but do no damage. The rat bites you but does no damage. The rat bites you. You closely miss the rat. The rat bites you. You barely miss the rat. The rat bites you. You barely miss the rat. The rat closely misses you. You barely miss the rat. The rat bites you but does no damage. You hit the rat. The rat is severely wounded. The rat barely misses you. You barely miss the rat. The rat is severely wounded. The rat bites you but does no damage. You closely miss the rat. The rat is severely wounded. The rat bites you. You hit the rat but do no damage. The rat is severely wounded. The rat bites you but does no damage. You barely miss the rat. The rat is severely wounded. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. You see here a rat corpse. Okay, then. There is an open door here. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. There is an open door here. You start resting. HP restored. You see here a rat corpse. Okay, then. Unknown command. Okay, then. You see here a rat corpse. You can't go down here! You see here a rat corpse. You see here a rat corpse. Unknown command. Okay, then. You see here a rat corpse. You open the door. You encounter 3 rats. The rat squeaks loudly. x3 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You hit the rat. You kill the rat! You closely miss the rat. The rat bites you but does no damage. You completely miss the rat. The rat bites you. You hit the rat but do no damage. The rat bites you. You barely miss the rat. The rat bites you but does no damage. You hit the rat. The rat is heavily wounded. The rat bites you. You barely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. Sorry, you're not good enough to have a special ability. You hit the rat. You kill the rat! You barely miss the rat. The rat bites you. You closely miss the rat. The rat closely misses you. The rat bites you. You hit the rat. The rat is severely wounded. The rat barely misses you. You barely miss the rat. The rat is severely wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. Okay, then. You see here a rat corpse. Okay, then. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The wyvern hisses angrily. Press: ? - help, v - describe, . - travel Here: a jackal (asleep, fire blocked by an iron grate) The floor. You aren't carrying any jewellery or talismans. Press: ? - help, v - describe, . - travel The floor. The jackal barks! Found a stone staircase leading down. You open the door. You hit the jackal. You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. You open the door. There is an open door here. Press: ? - help, v - describe, . - travel The floor. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you but does no damage. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Press: ? - help, v - describe, . - travel, g - get item Item here: 10 stones. The floor. Remember, you can rest up with [5]. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Hit: c) +0 whip Press: ? - help, Dir - move target Okay, then. Press: ? - help, v - describe, . - travel Here: worm (asleep) The floor. Worm is nearby! Press: ? - help, v - describe, . - travel Here: worm (asleep) The floor. You unwield your +0 whip. e - a +0 shortbow (weapon) Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, asleep, 98% to hit) Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, asleep, 98% to hit) Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, asleep, 98% to hit) Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, asleep, 98% to hit) Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, asleep, 98% to hit) You shoot an arrow. The arrow hits worm but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow barely misses worm. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is heavily wounded. The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is severely wounded. The training dummy throws a stone. The stone barely misses you. Unknown command. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. The training dummy throws a stone. The stone barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, almost dead, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. The training dummy is heavily damaged. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You shoot an arrow. The arrow completely misses the training dummy. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. The rat squeaks loudly. The rat is severely wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, severely wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow hits the rat. The rat squeaks loudly. The rat is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You don't know any spells. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow completely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line That would be overly suicidal. You encounter a rat. The rat leaves your sight. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat squeaks loudly. You hear a loud squeak. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. The rat bites you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! The rat barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow completely misses the rat. The rat bites you. The rat barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. The rat bites you but does no damage. Unknown command. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. The rat bites you but does no damage. The rat barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line That would be overly suicidal. HP restored. You see here a rat corpse. Found an exit from the tutorial. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Found two exits from the tutorial. You see here a rat corpse. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You can't go up here! notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Curzy] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 390 | 90/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 3 | 388 | 88/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 33 | 2 | 233 | 83/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 39 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ..#####.##..>### .....#.##.###.>.## ....#.#..### #@# ......#....## ##.# ...##.†.....###.## ....#.....####...# ♣♣........###....# ♣........†.#....## ....§§§..##...### ....§§§.....### ....§§§.##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: [C], function __gc, line -1 dlua stack: [C], function tutorial_msg, line -1 [string "global_prelude"], function (null), line 10 lm_1way.lua, function (null), line 37 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< realloc(): invalid next size Recursive crash.