Dungeon Crawl Stone Soup version 0.34-a0-65-g4c23f74a62 (webtiles) character file. Game seed: 14871452347675467577 11 Curaria the Grave Robber (level 2, 0/17 HPs) Began as a Poltergeist Necromancer on May 21, 2025. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (335 turns). Curaria the Grave Robber (Poltergeist Necromancer) Turns: 335, Time: 00:00:41 Health: 0/17 AC: 3 Str: 4 XL: 2 Next: 29% Magic: 5/5 EV: 11 Int: 17 God: Gold: 8 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ d - +0 pair of boots rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) d - a +0 pair of boots (haunted) Scrolls e - a scroll of teleportation {unknown} f - a scroll of fog {unknown} g - a scroll of enchant armour {unknown} Potions c - a potion of magic Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.2 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 34% 2d9 4% 2 Vampiric Draining Necr 17% 2d7 9% 3 Animate Dead Necr 17% N/A 28% 4 Curse of Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The jackal bites you. The rat bites you. The endoplasm hits you. The rat bites you but does no damage. Your soul wisp barely misses the jackal. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. The rat bites you but does no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. The jackal misses you. Your soul wisp barely misses the jackal. You hit the jackal. The jackal is heavily wounded. You feel your existence waver again. The jackal bites you but does no damage. The rat bites you but does no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The rat barely misses you. Your soul wisp touches the jackal. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The rat misses you. The endoplasm barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the jackal. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The rat barely misses you. The jackal barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The rat closely misses you. Your soul wisp barely misses the jackal. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You resist. You die... ......##.........##...........# ..............................# .........#.#.......##.........# ........##.#.....####.........# ........ ..#.....# #.........# ................## ###.#..#### . #........#....### #.##.# #..............r#####.# ..# ## .......@J......## .# .## .##....rh####..$# .# ..### .........*...#!....# ..... ......#.##........... ..... r ......#...........#.# #.#. ... ......####.#......# # #.#..... ..... #.#......# ........ .#### # ........ #....... .. ....#. You could see an endoplasm, a jackal (weak, ally target, soul-splintered), 2 rats and a friendly soul wisp (summoned). Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) A goblin (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) A giant cockroach (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Curaria the Poltergeist Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 126 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 335 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 66 Cast: Soul Splinter || 13 Armour: Skin || 53 Dodge: Dodged || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 334 | 334 | 0 | 0 | 179 | 1 | 334.0 | Dungeon | 334 | 334 | 0 | 0 | 179 | 1 | 334.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 334 daAuts