Dungeon Crawl Stone Soup version 0.34-a0-114-g209a3779e7 (webtiles) character file. Game seed: 14875436646852090239 21 Cura the Apothecary (level 2, -4/18 HPs) Began as an Octopode Alchemist on June 7, 2025. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (1056 turns). Cura the Apothecary (Octopode Alchemist) Turns: 1056, Time: 00:00:45 Health: -4/18 AC: 1 Str: 7 XL: 2 Next: 83% Magic: 5/5 EV: 12 Int: 17 God: Gold: 70 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Jewellery l - a +6 ring of strength Scrolls b - 2 scrolls of teleportation {unknown} d - a scroll of noise {unknown} f - a scroll of revelation {unknown} h - a scroll of amnesia {unknown} j - a scroll of identify {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of attraction {unknown} g - 2 potions of enlightenment {unknown} i - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 1.3 Conjurations + Level 0.6 Air Magic + Level 3.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Poisonous Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. You hit Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. You constrict Terence, but do no damage. Terence hits you with a +0 mace. You hit Terence. Terence is lightly wounded. You constrict Terence. Terence closely misses you. You hit Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence misses you. You hit Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence closely misses you. You hit Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 mace! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." . ...#.# #.#..#.##.##.##### #.#....# #..#.)............# #w#.... #.##.##.#####.###.# ...... ##.##.##.#####.# #.# #...# .....##.......###.# #...# #####.######.......##.# ####..)####.(....# #.......##.# .............##..#####.......##.. ........$#.....@@............#### ...................##.....>..# ####...####.#..)...##........# #...# #...)....##.^......# #...# #.#.#...###.######## #...# #.#.#...###.# #... #...........# ### .. #####.###########.## #.........##.#.#### You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 178 | D:1 | Reached skill level 1 in Fighting 219 | D:1 | Reached XP level 2. HP: 14/18 MP: 5/5 1033 | D:2 | Noticed Terence 1056 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, st_stairs_9, nrook_uturn, minivault_26 D:2: layout_loops_cross, fountainhead, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 1.3 Air Magic | | 0.6 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Short sword || 43 Constrict || 10 Tentacles || 7 Cast: Poisonous Vapours || 5 Stab: Sleeping || 5 Armour: Skin || 19 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1055 | 1026 | 29 | 0 | 875 | 2 | 527.5 | Dungeon | 1055 | 1026 | 29 | 0 | 875 | 2 | 527.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 907 daAuts D:2: 147 daAuts