Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 10286679401014480539 2 Cura the Apothecary (level 1, -2/12 HPs) Began as an Octopode Alchemist on June 5, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (40 turns). Cura the Apothecary (Octopode Alchemist) Turns: 40, Time: 00:00:07 Health: -2/12 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 2/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery b - a ring of protection from fire Potions a - a potion of magic Skills: + Level 0.8 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +0 dagger; a goblin corpse The goblin barely misses you. You closely miss the goblin. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 club. An endoplasm comes into view. You tentacle-slap the goblin. The goblin is severely wounded. You constrict the goblin. You kill the goblin! A kobold comes into view. It is wielding a +0 dagger. You tentacle-slap the kobold but do no damage. You grab the kobold. You constrict the kobold. The kobold hits you with a +0 short sword. You tentacle-slap the kobold but do no damage. The kobold is heavily wounded. You constrict the kobold. You kill the kobold! An endoplasm comes into view. You see here a +0 club. A bat comes into view. The endoplasm completely misses you. The bat moves out of view. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is lightly wounded. The kobold hits you but does no damage. The endoplasm completely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ........ .. ##### #...... . ######...# #..... .### ....##.ß.# #...# ..... .<..##...#.. +...# #..... ....##...#.# #...###...... ....##.≈.#.# #bJK.)....... ....'..≈.#.# #.@.......... ....##.≈.#.####.).......... ....##.≈.#..#..).$......... ....##...#..#...)....##.... ######..................... ########..#........... .................... ?....#............. .....#............. You could see an endoplasm, a bat and a kobold. Vanquished Creatures 3 goblins (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 40 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, minmay_hexomino_f4 Action || total ---------------------------++------- Melee: Unarmed || 9 Constrict || 3 Cast: Poisonous Vapours || 2 Armour: Skin || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 40 | 0 | 0 | 13 | 1 | 40.0 | Dungeon | 40 | 40 | 0 | 0 | 13 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 40 daAuts