Dungeon Crawl Stone Soup version 0.34-a0-89-g7ecae41dda (webtiles) character file. Game seed: 14285709581093518683 2 Cura the Apothecary (level 1, 0/12 HPs) Began as an Octopode Alchemist on May 29, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (113 turns). Cura the Apothecary (Octopode Alchemist) Turns: 113, Time: 00:00:20 Health: 0/12 AC: 1 Str: 7 XL: 1 Next: 30% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic b - a potion of curing {unknown} Skills: + Level 0.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat is severely wounded. You kill the bat! No target in view! No target in view! Your magical contamination has completely faded away. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! No reachable target in view! The rat squeaks loudly. A gnoll breaks down the door. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip Poisonous fumes billow around the gnoll! The gnoll is poisoned. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (moderately wounded, poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll hits you with a +0 whip. Ouch! That really hurt! You tentacle-slap the gnoll but do no damage. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. Ouch! That really hurt! You die... ################# #.#................ #.#.............#.. #.#...###....⌠...#. #.#..## ##.......#. #.#..## ##........# #.#...###...####... #.#........##..##.. #.@j...⌠...#$##>#.. #.#........##$###.. #.#...###...#j##... #.#..## ##.. ....[. #.#..# #.. .[.... ..#... ....⌠...## ..#.... ....#.. .. .... ...... ### You could see a gnoll (very poisoned). Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 113 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, basic_ecumenical_altar, serial_bayou, serial_bayou_lake_a, serial_bayou_shore_b, serial_bayou_pond_c Action || total ---------------------------++------- Melee: Unarmed || 3 Tentacles || 1 Cast: Poisonous Vapours || 6 Armour: Skin || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 113 | 113 | 0 | 0 | 76 | 1 | 113.0 | Dungeon | 113 | 113 | 0 | 0 | 76 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 113 daAuts