Dungeon Crawl Stone Soup version 0.34-a0-86-g157474af12 (webtiles) character file. Game seed: 2229598743371484043 1588 Cura the Toxicologist (level 8, -1/48 HPs) Began as an Octopode Alchemist on May 27, 2025. Was a Believer of Vehumet. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:08:37 (5201 turns). Cura the Toxicologist (Octopode Alchemist) Turns: 5201, Time: 00:08:38 Health: -1/48 AC: 1 Str: 7 XL: 8 Next: 92% Magic: 3/14 EV: 12 Int: 19 God: Vehumet [**....] Gold: 238 SH: 0 Dex: 13 Spells: 1/15 levels left rFire . . . c - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -23) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 238 gold pieces. Inventory: Hand Weapons b - a +4 dagger c - a +1 dagger of draining (weapon) o - a +2 dagger of freezing p - a +2 dagger of protection Jewellery e - a ring of fire m - a ring of flight Wands f - a wand of paralysis (9) Scrolls d - 5 scrolls of identify {unknown} i - a scroll of fog {unknown} k - 2 scrolls of torment {unknown} n - 5 scrolls of teleportation r - a scroll of noise {unknown} u - a scroll of fear {unknown} v - 2 scrolls of amnesia {unknown} x - a scroll of poison {unknown} Potions a - 2 potions of magic g - 6 potions of curing {unknown} h - 3 potions of enlightenment {unknown} l - 2 potions of cancellation {unknown} q - 3 potions of brilliance {unknown} s - 2 potions of might {unknown} t - 2 potions of invisibility {unknown} w - a potion of heal wounds {unknown} Talismans j - a medusa talisman Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 4.0 Spellcasting - Level 3.0 Conjurations + Level 5.5 Fire Magic - Level 2.0 Air Magic + Level 8.8 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 96% 1d4 1% 1 b - Sticky Flame Fire/Alch 31% 2d7 7% 4 c - Mercury Arrow Conj/Alch 52% 2d8 1% 2 d - Olgreb's Toxic Radia Alch 37% N/A 3% 4 O - Mephitic Cloud Conj/Alch/Air 21% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 18% 3d8 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the water moccasin. You grab the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. You feel very sick. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is heavily wounded. You constrict the water moccasin. You feel sick. The water moccasin bites you. x2 You are lethally poisoned! The water moccasin poisons you! Okay, then. Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. You barely miss the water moccasin. Your squeeze misses the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Olgreb's Toxic Radiance (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, constricted by you, lightly drained, chance to weaken: 100%) The glob of mercury hits the water moccasin. The water moccasin looks weaker. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You die... ... ..# #.# #.# # #.# #. #.# .. #.. #####.#####... ##. #.##..@...)).))# ###.. ##....####.###### .##.## ##.....####.## .....###...##.....#..# ###..#...# #####<.#.# .......## ##.#.# .†......# #.#.### ##...##.### #.....# #.#....†.# ##.##.## There were no monsters in sight! Vanquished Creatures A water moccasin (D:6) An orc warrior (D:5) A sky beast (D:6) A black bear (D:6) 2 ogres A gnoll sergeant (D:6) 2 scorpions A burial acolyte (Ossuary) A howler monkey (D:5) A bombardier beetle (D:5) 3 hounds 2 orc priests A sleepcap (D:5) 3 iguanas 5 water moccasin zombies (Ossuary) 3 orc wizards 2 bullfrog simulacra (Ossuary) A spectral scorpion (Ossuary) 2 mummies (Ossuary) 9 gnolls 13 adders A white imp (D:6) 2 ufetubi (D:6) 4 adder zombies (Ossuary) 3 dart slugs 6 gnoll zombies (Ossuary) A ribbon worm (D:3) 8 endoplasms 2 giant cockroaches 5 hobgoblins 14 orcs 3 quokkas 9 ball pythons 2 bats (D:1) 2 frilled lizards (D:2) 4 goblins 4 jackal zombies (Ossuary) 5 kobolds 2 orc zombies (Ossuary) 7 rats 140 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 63 | D:1 | Reached skill level 1 in Fighting 212 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 214 | D:1 | Found a faded altar of an unknown god. 821 | D:2 | Reached XP level 3. HP: 20/23 MP: 1/6 910 | D:2 | Reached skill level 1 in Air Magic 1608 | D:3 | Found a transporter. 1677 | D:3 | Found a transporter. 1752 | D:3 | Reached XP level 4. HP: 20/28 MP: 7/7 1861 | D:2 | Learned a level 2 spell: Mercury Arrow 1865 | D:2 | Learned a level 3 spell: Mephitic Cloud 2068 | D:3 | Identified the +4 ring mail of the Harp {Will+ Stlth+} 2243 | D:4 | Reached skill level 4 in Alchemy 2243 | D:4 | Reached XP level 5. HP: 7/33 MP: 3/9 2498 | D:4 | Found a radiant altar of Vehumet. 2501 | D:4 | Found a basalt altar of Yredelemnul. 2513 | D:4 | Learned a level 4 spell: Olgreb's Toxic Radiance 2515 | D:4 | Became a worshipper of Vehumet 2515 | D:4 | Offered knowledge of Magic Dart by Vehumet. 2524 | D:4 | Reached XP level 6. HP: 17/38 MP: 5/10 2629 | D:4 | Found a sand-covered staircase. 2646 | Ossuary | Entered an ossuary 2771 | Ossuary | Reached skill level 5 in Alchemy 3024 | Ossuary | Reached * piety under Vehumet 3052 | Ossuary | Reached XP level 7. HP: 43/43 MP: 13/13 3063 | Ossuary | Reached skill level 6 in Alchemy 3070 | Ossuary | Learned a level 4 spell: Sticky Flame 3253 | D:4 | Reached skill level 1 in Fire Magic 3283 | D:4 | Identified the +1 war axe of Coczep {venom, Dex+7} 3924 | D:5 | Entered Level 5 of the Dungeon 3968 | D:5 | Reached skill level 7 in Alchemy 3980 | D:5 | Reached XP level 8. HP: 46/48 MP: 10/14 4265 | D:5 | Found a staircase to the Ecumenical Temple. 4369 | Temple | Entered the Ecumenical Temple 4456 | D:5 | Reached ** piety under Vehumet 4456 | D:5 | Offered knowledge of Stone Arrow by Vehumet. 4776 | D:6 | Reached skill level 8 in Alchemy 4979 | D:6 | Reached skill level 5 in Fire Magic 5201 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, hangedman_glass_teeth D:2: layout_basic, glass_columns_c D:3: gammafunk_gnarly_gnolls, layout_basic D:4: layout_loops_ring, nicolae_overflow_squiral, gup_sewer_entry_glass, lightli_ossuary_entry_decrepit_ruins D:5: layout_loops_ring, minmay_temple_entry_nine_rooms D:6: layout_rooms Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 | 1.0 Air Magic | 1 2 | 2.0 Conjurations | 2 3 | 3.0 Alchemy | 4 5 7 8 | 8.8 Spellcasting | 3 4 | 4.0 Fire Magic | 3 5 | 5.5 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 40 | 99 | 84 || 223 Unarmed | 1 | | || 1 Tentacles | 11 | 24 | 26 || 61 Constrict | 10 | 29 | 19 || 58 Cast: Poisonous Vapours | 20 | 10 | 9 || 39 Mephitic Cloud | | 1 | 2 || 3 Mercury Arrow | | 1 | 1 || 2 Olgreb's Toxic Ra | | 1 | 17 || 18 Sticky Flame | | | 1 || 1 Use: Scroll | | | 1 || 1 Stab: Distracted | 1 | | || 1 Sleeping | 9 | 4 | 1 || 14 Confused | | | 1 || 1 Armour: Skin | 12 | 51 | 49 || 112 Dodge: Dodged | 26 | 49 | 45 || 120 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5200 | 4966 | 234 | 265 | 3709 | 8 | 650.0 | Dungeon | 4703 | 4469 | 234 | 157 | 3560 | 6 | 783.8 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Ossuary | 494 | 494 | 0 | 108 | 149 | 1 | 494.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1109 daAuts D:5: 819 daAuts D:2: 793 daAuts D:3: 767 daAuts D:1: 757 daAuts Ossuary: 494 daAuts D:6: 455 daAuts Temple: 1 daAuts