Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 6556904625898121242 4 Cura the Apothecary (level 1, 0/13 HPs) Began as an Octopode Alchemist on May 26, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (209 turns). Cura the Apothecary (Octopode Alchemist) Turns: 209, Time: 00:00:17 Health: 0/13 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You need to enable at least one skill for training. The jackal attacks as it pursues you! The jackal bites you. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. The hobgoblin shouts! The jackal bites you. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is almost dead. You kill the jackal! The jackal barely misses you. An endoplasm comes into view. The endoplasm quivers. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal completely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You enter the deep water. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ............# #...# #.. ..............####...#.... ............................ ...................w†....... ..........###..#.###...#... .........# #..#w....†...... ........###h.#J........... #####........h.g............ ≈≈≈≈≈≈≈.≈≈≈≈@≈≈≈.......).... ##≈≈≈†≈≈≈####≈....######## ####'#### #≈#...# +.......+ #≈#...# ####'####+##≈#...# #.......#.#≈≈#...# #...ß...#.#≈≈#.... +.#####.+.#≈≈# .## #...ß...#.# You could see an endoplasm, 2 jackals and a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 196 | D:1 | Reached skill level 1 in Fighting 209 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 1.0 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Poisonous Vapours || 7 Armour: Skin || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 209 | 209 | 0 | 139 | 35 | 1 | 209.0 | Dungeon | 209 | 209 | 0 | 139 | 35 | 1 | 209.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 209 daAuts