Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 4546006779522529612 149 Cura the Apothecary (level 5, -2/33 HPs) Began as an Octopode Alchemist on May 26, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:01 (2804 turns). Cura the Apothecary (Octopode Alchemist) Turns: 2804, Time: 00:04:01 Health: -2/33 AC: 1 Str: 7 XL: 5 Next: 31% Magic: 0/8 EV: 12 Int: 20 God: Gold: 249 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . g - +1 dagger (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . h - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -16), flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 303 gold pieces. You spent 54 gold pieces at shops. Inventory: Hand Weapons e - a +0 short sword g - a +1 dagger of electrocution (weapon) r - a +0 long sword Jewellery h - a ring of flight (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of revelation {unknown} d - 3 scrolls of identify i - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} k - a scroll of silence {unknown} m - 4 scrolls of butterflies o - a scroll of blinking {unknown} q - a scroll of fog {unknown} Potions a - a potion of magic f - a potion of heal wounds {unknown} l - 4 potions of enlightenment {unknown} n - a potion of attraction {unknown} p - a potion of brilliance {unknown} s - a potion of curing {unknown} t - a potion of invisibility {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.8 Stealth - Level 2.0 Spellcasting - Level 2.0 Conjurations - Level 2.0 Air Magic + Level 5.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 64% 1d3 3% 1 b - Mercury Arrow Conj/Alch 32% 2d7 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 7% 1 Searing Ray Conj 20% 2d5 11% 2 Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Olgreb's Toxic Radiance Alch 22% N/A 19% 4 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Sticky Flame Fire/Alch 12% 2d5 47% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Magnavolt Erth/Air 3% 4d9 100% 7 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Annotations: D:3 exclusion: door Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, chance to weaken: 88%) The glob of mercury misses the water moccasin. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is heavily wounded. You die... ######### #.....S@## .ß##.##ß.# ##.# #.# #### #.# #..# #.# #..#. ##.# #..#.ß#####ß.# #..##..†....## You could see a water moccasin (weak). Vanquished Creatures An orc priest (D:3) A hound (D:3) 3 adders 2 dart slugs (D:3) A ribbon worm (D:3) 4 orcs (D:3) 7 endoplasms 3 giant cockroaches 2 hobgoblins A jackal (D:3) 4 quokkas 10 ball pythons 5 bats 4 frilled lizards 6 goblins 7 kobolds 6 rats (D:1) 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 250 | D:1 | Reached skill level 1 in Fighting 250 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 502 | D:1 | Found a faded altar of an unknown god. 609 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 1038 | D:2 | Reached skill level 1 in Air Magic 1041 | D:2 | Learned a level 2 spell: Mercury Arrow 1046 | D:2 | Found the +18 Lear's hauberk 1871 | D:3 | Reached skill level 4 in Alchemy 1871 | D:3 | Reached XP level 4. HP: 15/28 MP: 0/7 2212 | D:3 | Found Aroulem's Antique Scrolls. 2229 | D:3 | Bought 3 scrolls labelled WAZYVIN COITA for 54 gold pieces 2533 | D:3 | Reached XP level 5. HP: 33/33 MP: 4/8 2580 | D:3 | Reached skill level 5 in Alchemy 2796 | D:3 | Noticed a water moccasin 2803 | D:3 | HP: 1/33 [poisoned by a water moccasin] 2804 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, ebering_ecumenical_altar_sacrificial D:2: layout_rooms, serial_bayou, serial_bayou_lagoon_b, serial_bayou_shore_b, serial_bayou_lagoon_a, serial_bayou_shore_a D:3: layout_rooms, grunt_ministairs_11, solitary_fountain, supply_closet_lemuel, minmay_misc_feat_pillars, nicolae_shop_antique_consumables, minivault_27, minmay_divided_ellipse Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.0 Air Magic | 1 2 | 2.0 Conjurations | 2 | 2.0 Alchemy | 4 5 | 5.2 Dodging | | 2.0 Stealth | | 2.8 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 13 | || 13 Tentacles | 7 | 3 || 10 Constrict | 8 | 1 || 9 Unarmed | 1 | || 1 Dagger | 19 | 17 || 36 Cast: Poisonous Vapours | 48 | 33 || 81 Mercury Arrow | 6 | 7 || 13 Use: Scroll | | 1 || 1 Armour: Skin | 20 | 21 || 41 Dodge: Dodged | 28 | 17 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2802 | 2736 | 66 | 190 | 2084 | 3 | 934.0 | Dungeon | 2802 | 2736 | 66 | 190 | 2084 | 3 | 934.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1121 daAuts D:1: 937 daAuts D:2: 743 daAuts