Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 9986212542074166521 609 Cura the Apothecary (level 7, -1/43 HPs) Began as an Octopode Alchemist on May 26, 2025. Slain by a vampire bat (6 damage) ... manifested out of Blorkula the Orcula ... on level 5 of the Dungeon. The game lasted 00:07:58 (4950 turns). Cura the Apothecary (Octopode Alchemist) Turns: 4950, Time: 00:07:59 Health: -1/43 AC: 1 Str: 7 XL: 7 Next: 43% Magic: 1/10 EV: 12 Int: 25 God: Gold: 184 SH: 0 Dex: 19 Spells: 0/10 levels left rFire + . . w - +2 long sword (holy) rCold x . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . n - ring of fire rCorr . x - ring of Gorghyb {Int+6 Dex+6 SInv} SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 327 gold pieces. You spent 143 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger w - a +2 long sword of holy wrath (weapon) Jewellery n - a ring of fire (worn) q - an amulet of faith x - the ring of Gorghyb (worn) {Int+6 Dex+6 SInv} (You found it on level 5 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Scrolls b - 4 scrolls of revelation {unknown} c - 3 scrolls of teleportation {unknown} f - 2 scrolls of torment {unknown} g - a scroll of vulnerability {unknown} i - 2 scrolls of noise {unknown} j - 4 scrolls of identify {unknown} l - 3 scrolls of enchant weapon {unknown} p - a scroll of fear {unknown} s - 4 scrolls of immolation {unknown} v - a scroll of fog {unknown} Potions a - 2 potions of magic e - 5 potions of curing {unknown} h - a potion of brilliance {unknown} k - a potion of might {unknown} m - 3 potions of heal wounds {unknown} o - 3 potions of mutation {unknown} t - 2 potions of lignification {unknown} u - a potion of haste {unknown} Talismans r - a rimehorn talisman Skills: - Level 1.0 Fighting - Level 2.8 Long Blades - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 3.0 Conjurations + Level 1.6 Fire Magic - Level 3.0 Air Magic + Level 6.4 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 52% 2d8 2% 2 c - Mephitic Cloud Conj/Alch/Air 23% N/A 6% 3 d - Sticky Flame Fire/Alch 34% 2d7 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 34% N/A 9% 4 Apportation Tloc 4% N/A 11% 1 Jinxbite Hex 4% N/A 17% 2 Hailstorm Conj/Ice 10% 3d6 19% 3 Alistair's Intoxication Alch 22% N/A 22% 5 Summon Ice Beast Ice/Summ 2% N/A 32% 3 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Okawaru Yredelemnul Shops: D:3 ( Annotations: D:6 exclusion: troll, Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the vampire bat. The vampire bat completely misses you. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat misses you. x2; The vampire bat closely misses you. The vampire bat barely misses you. The vampire bat closely misses you. You hit the vampire bat. The vampire bat convulses. The vampire bat is almost destroyed. You constrict the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. The vampire bat barely misses you. The vampire bat attacks as it pursues you! The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You slash the vampire bat! The vampire bat convulses. You grab the vampire bat. The vampire bat is heavily damaged. You constrict the vampire bat. The vampire bat closely misses you. x2 You hit the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. The vampire bat barely misses you. The vampire bat misses you. You closely miss the vampire bat. Your grab misses the vampire bat. Your squeeze misses the vampire bat. The vampire bat closely misses you. x2 You slash the vampire bat! The vampire bat convulses! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat closely misses you. You closely miss the vampire bat. You grab the vampire bat. You constrict the vampire bat. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. You die... #..##.# #.###...........(.# #..##.####.###############.# #..##..............#######.# #<.#####......####.#.....#.# #...<.......!..# #.#.....#.# #.######.......###.#...(.#.# # ##..........>.b..##.#...†.#.# # ......##.......#b##.......#.# # .≈≈≈≈≈≈≈.......#@####.....#.# # .≈#####≈.####o##.#######.##)# # .≈#≈≈≈#≈.# #.##.#.......##)# # .≈#≈_≈#≈## #.#....########.# # .≈#≈.≈#≈#####.#..........##.# # .≈##.##≈......#....#####.##.# # .≈≈≈.≈≈≈#######...## #.#..# ..)........# ##.### #.#.## #≈≈≈.≈≈≈##.# #...# #.#.# You could see a vampire bat. Vanquished Creatures A water moccasin (D:5) 3 vampire bats (D:5) A howler monkey (D:4) 2 bombardier beetles A jelly (D:5) An orc priest (D:5) A hound (D:5) A sleepcap (D:4) 5 iguanas 4 gnolls 7 adders 7 orcs 7 endoplasms 5 giant cockroaches 6 hobgoblins 5 quokkas 4 ball pythons A bat (D:1) A frilled lizard (D:1) 2 goblins 4 kobolds 8 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 110 | D:1 | Reached skill level 1 in Fighting 288 | D:1 | Reached XP level 2. HP: 16/18 MP: 1/5 436 | D:1 | Reached skill level 1 in Air Magic 550 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 922 | D:2 | Learned a level 2 spell: Mercury Arrow 1316 | D:2 | Found a faded altar of an unknown god. 1748 | D:3 | Reached skill level 4 in Alchemy 1748 | D:3 | Reached XP level 4. HP: 19/28 MP: 0/7 2424 | D:3 | Found Dyluotz's Antique Weapon Shop. 2802 | D:4 | Learned a level 3 spell: Mephitic Cloud 3173 | D:4 | Reached XP level 5. HP: 33/33 MP: 6/8 3201 | D:5 | Entered Level 5 of the Dungeon 3366 | D:3 | Bought a runed long sword for 143 gold pieces 3648 | D:4 | Found a snail-covered altar of Cheibriados. 3657 | D:4 | Reached skill level 5 in Alchemy 3657 | D:4 | Reached XP level 6. HP: 35/38 MP: 9/9 3786 | D:5 | Reached skill level 1 in Long Blades 3820 | D:5 | Noticed Blorkula the Orcula 3925 | D:5 | Identified the +0 ring mail "Acvuil" {rF- rC++ rN++} 3926 | D:5 | Noticed a water moccasin 3939 | D:5 | Killed a water moccasin 4156 | D:5 | Reached XP level 7. HP: 41/43 MP: 8/10 4241 | D:5 | Reached skill level 6 in Alchemy 4312 | D:5 | Identified the ring of Gorghyb {Int+6 Dex+6 SInv} 4353 | D:5 | Learned a level 4 spell: Sticky Flame 4472 | D:6 | Noticed a troll 4497 | D:6 | Noticed Pikel 4580 | D:5 | Found an iron altar of Okawaru. 4580 | D:5 | Found a basalt altar of Yredelemnul. 4681 | D:5 | Reached skill level 1 in Fire Magic 4950 | D:5 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, minmay_tetromino_s4 D:2: layout_rooms, nicolae_ecumenical_lake_church D:3: layout_basic, serial_shops, shop D:4: layout_cave_pools, slow_altar_2, gup_sewer_entry_bowl D:5: layout_basic, nicolae_overflow_two_pavilions, minmay_misc_feat_tower, uniq_blorkula_the_orcula D:6: layout_rooms, uniq_sigmund, uniq_edmund, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 | 1.0 Air Magic | 1 2 3 | 3.0 Conjurations | 2 3 | 3.0 Alchemy | 4 5 6 | 6.4 Long Blades | 2 | 2.8 Fire Magic | 1 | 1.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Constrict | 2 | 9 | 11 || 22 Tentacles | 2 | 6 | 6 || 14 Dagger | 4 | 14 | 1 || 19 Long sword | | 15 | 25 || 40 Cast: Poisonous Vapours | 59 | 47 | 4 || 110 Mercury Arrow | | 9 | 5 || 14 Sticky Flame | | | 1 || 1 Stab: Sleeping | | 4 | 1 || 5 Armour: Skin | 15 | 27 | 21 || 63 Dodge: Dodged | 30 | 38 | 27 || 95 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4962 | 4518 | 444 | 163 | 3590 | 6 | 827.0 | Dungeon | 4962 | 4518 | 444 | 163 | 3590 | 6 | 827.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1381 daAuts D:5: 1142 daAuts D:1: 908 daAuts D:4: 863 daAuts D:2: 639 daAuts D:6: 28 daAuts