Dungeon Crawl Stone Soup version 0.34-a0-67-g04553db0ad (webtiles) character file. Game seed: 1317909262716932613 30 Cura the Vexing (level 3, 0/23 HPs) Began as a Poltergeist Hexslinger on May 23, 2025. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (801 turns). Cura the Vexing (Poltergeist Hexslinger) Turns: 801, Time: 00:03:50 Health: 0/23 AC: 2 Str: 4 XL: 3 Next: 20% Magic: 2/4 EV: 12 Int: 15 God: Gold: 61 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) d - a +1 dagger of venom Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison e - a scroll of amnesia {unknown} f - a scroll of enchant armour {unknown} h - a scroll of fear {unknown} i - a scroll of noise {unknown} j - a scroll of identify {unknown} Potions g - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Ranged Weapons - Level 3.0 Dodging + Level 2.5 Stealth - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 36% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Maxwell's Portable Pile Tloc 0% (3-9)d2 58% 3 Teleport Other Tloc 0% N/A 58% 3 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Sigmund is nearby! Sigmund is nearby! Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: Sigmund, wielding a +0 scythe and wearing a +1 robe of cold resistance (asleep) The floor. A rat comes into view. Sigmund shouts! The rat squeaks loudly. A rat comes into view. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund hits you from afar with a +0 scythe. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of cold resistance (chance to call a sprite on attack: 55%, 57% to hit) You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is moderately wounded. Sigmund laughs darkly. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! The rat bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of cold resistance (moderately wounded, chance to call a sprite on attack: 55%, 57% to hit) You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Sigmund smiles chillingly. Sigmund hits you from afar with a +0 scythe. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of cold resistance (moderately wounded, chance to call a sprite on attack: 55%, 57% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. # # # ######.## ......... #### ......... .... ###################..#### #..........@†@r..... ### #.#...########...... ...###+#...#### ..##. ##.#..........# .# .#.#..........# # .#.#..........# .#.#..........# .#.#..........# .#............# You could see Sigmund and a rat. Vanquished Creatures 3 dart slugs 2 giant cockroaches A hobgoblin (D:1) 4 ball pythons (D:1) 4 bats (D:1) 5 endoplasms (D:1) 4 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cura the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 33 | D:1 | Reached skill level 1 in Fighting 72 | D:1 | Found a faded altar of an unknown god. 86 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 211 | D:1 | Reached skill level 1 in Stealth 215 | D:1 | Learned a level 2 spell: Jinxbite 448 | D:1 | Reached XP level 3. HP: 11/23 MP: 4/4 678 | D:2 | You are sucked into a shaft and drop 1 floor! 792 | D:2 | Noticed Sigmund 801 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, shapermc_ecumenical_altar_pompeii D:2: layout_basic, uniq_sigmund D:3: layout_loops_ring, minmay_guardbox, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Ranged Weapons | 2 | 2.0 Dodging | 3 | 3.0 Stealth | 1 2 | 2.5 Spellcasting | | 1.0 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 75 Cast: Jinxbite || 1 Armour: Skin || 17 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 822 | 802 | 20 | 0 | 625 | 3 | 274.0 | Dungeon | 822 | 802 | 20 | 0 | 625 | 3 | 274.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 661 daAuts D:2: 98 daAuts D:3: 62 daAuts