Crystalspear Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (3, -13, D:1) 5 large rocks (3, -6, D:1) a +0 leather armour (5, -16, D:1) a +0 scale mail (8, -32, D:1) a +0 ring mail (12, 12, D:1) a +0 robe (13, -33, D:1) a frilled lizard corpse (skeletalised by now) (16, -18, D:1) a frilled lizard skeleton (17, -17, D:1) a +0 club (24, -27, D:1) a frilled lizard corpse (skeletalised by now) (26, 1, D:1) a +0 sling (30, -5, D:1) a ball python skeleton a rat skeleton (30, 0, D:1) a frilled lizard skeleton (33, -5, D:1) a frilled lizard skeleton Level 2 of the Dungeon (23, 9, D:2) a bat corpse (skeletalised by now) (31, -3, D:2) a hobgoblin skeleton (31, -2, D:2) a -3 dagger (44, 34, D:2) a +0 dagger (52, -7, D:2) a +0 ring mail (52, 6, D:2) a bat skeleton Level 3 of the Dungeon (8, 6, D:3) a +0 robe (10, -2, D:3) a +0 club a +0 club a +0 sling a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, 1, D:3) a frilled lizard corpse (skeletalised by now) (11, 24, D:3) a +0 short sword (still there?) 2 poisoned darts (still there?) a kobold skeleton (still there?) (12, -2, D:3) a +0 club a goblin corpse (skeletalised by now) (14, -2, D:3) a +0 dagger a +2 animal skin the +1 helmet of Absolutism {Fly rElec Str-2} Fly: It grants you flight. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). It cannot be enchanted further. a +4 dagger (20, 54, D:3) a +0 scythe a +2 robe of cold resistance (30, 48, D:3) a +0 chain mail (36, 24, D:3) a ball python corpse (skeletalised by now) (43, 11, D:3) a bat skeleton (53, 3, D:3) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (60, 11, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (2, -2, D:4) a +0 leather armour (6, -3, D:4) a +0 giant club (15, 12, D:4) the +2 robe of Insurance {*Corrode rF+++ Str+3 Dex+6} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (18, 21, D:4) a quokka skeleton (18, 22, D:4) a hound skeleton (21, 2, D:4) a +0 dagger a +0 robe a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (21, 3, D:4) a +0 dagger a +0 robe (23, -2, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (24, -19, D:4) 17 gold pieces (31, 22, D:4) a +0 short sword (33, 19, D:4) a +0 short sword (40, 6, D:4) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (41, 2, D:4) a +0 falchion (41, 3, D:4) a +0 club an orc corpse (skeletalised by now) (41, 4, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (42, 3, D:4) a +0 flail an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -28, D:5) a +0 leather armour (7, -22, D:5) a hound skeleton (7, -20, D:5) a howler monkey skeleton (15, -25, D:5) a +0 robe (15, -22, D:5) a scroll of blinking (18, -24, D:5) 10 gold pieces (29, -28, D:5) a +0 war axe (30, -4, D:5) a +0 dagger (37, -13, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces (still there?) a +3 short sword (still there?) a +0 robe (still there?) (0, 4, D:6) a +0 ring mail (13, 1, D:6) a water moccasin corpse (35, 4, D:6) a +0 giant spiked club a +0 orcbow an ogre corpse a centaur corpse (40, 4, D:6) a +0 flail a +0 leather armour an orb of mesmerism (43, 10, D:6) a +0 ring mail (52, 1, D:6) a +0 mace (53, 0, D:6) a water moccasin corpse (skeletalised by now) the Ecumenical Temple