CriticalHazard Level 1 of the Dungeon (5, 6, D:1) 5 boomerangs (7, -16, D:1) a +0 dagger (11, 12, D:1) a +2 dagger of electrocution 5 stones (13, -3, D:1) a +0 falchion (20, 9, D:1) a +0 club (26, 9, D:1) a +0 club (30, -18, D:1) a +0 whip (37, 16, D:1) a +0 spear (43, -14, D:1) a +0 robe (51, 7, D:1) a +0 club (53, 22, D:1) a +0 ring mail Level 2 of the Dungeon (3, 20, D:2) a +0 club (13, 6, D:2) an inkwell talisman (16, -3, D:2) a +0 dagger (18, -5, D:2) a +0 club (34, 8, D:2) a +0 hand axe (38, 29, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 2 flux baubles (3, 29, D:3) a +0 club a stone (10, 32, D:3) 9 gold pieces a +0 hand axe (21, 5, D:3) a +0 club (25, 0, D:3) 5 stones (25, 27, D:3) a +0 short sword a +0 scale mail (27, 3, D:3) a +0 leather armour (31, 3, D:3) a +0 robe (31, 30, D:3) 5 stones (33, 42, D:3) a +0 whip (36, 7, D:3) the +4 robe of Grot {^Drain rPois Regen+ rCorr} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (39, 3, D:3) a +0 mace a +0 leather armour (41, -8, D:3) a +0 club a boomerang (41, -7, D:3) a +0 club a +0 dagger a +0 falchion (41, -5, D:3) a +0 club a +0 club a +0 leather armour (42, -9, D:3) a +0 club (44, -8, D:3) a +0 trident a +0 ring mail (48, 28, D:3) a +0 hand axe (49, 28, D:3) a +2 dagger of holy wrath a +0 leather armour (51, -10, D:3) a +0 morningstar a +0 leather armour (52, -10, D:3) a +0 hand axe a +0 scale mail (53, -10, D:3) a +0 hand axe (54, -11, D:3) a +0 flail a +0 chain mail (54, -10, D:3) a +0 mace 2 boomerangs (58, -16, D:3) a +0 trident a +0 chain mail Level 4 of the Dungeon (6, 18, D:4) 3 stones (19, 11, D:4) a +0 club (31, 1, D:4) 5 stones a +0 dagger (45, 6, D:4) 7 stones a +0 dagger (47, 17, D:4) the +0 leather armour of Refuge {*Corrode rElec rF+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (6, -19, D:5) a stone (6, -12, D:5) a ring of poison resistance (6, -5, D:5) 7 gold pieces (11, -35, D:5) a +0 club (12, -3, D:5) a +0 giant club (13, -37, D:5) a +0 plate armour (16, -6, D:5) 5 poisoned darts (24, -12, D:5) 2 stones (28, -1, D:5) a book of Air (30, -41, D:5) 2 potions of lignification Level 6 of the Dungeon (2, -10, D:6) 2 stones (6, 34, D:6) a +0 dagger (8, 39, D:6) a +0 short sword (9, 25, D:6) a +0 short sword a +0 ring mail (16, -11, D:6) a +0 flail a +0 dagger a +0 robe (19, 1, D:6) a +0 flail (28, 31, D:6) a +0 rapier (35, 33, D:6) a +0 dagger a +0 robe (37, 20, D:6) a +0 whip (38, 32, D:6) a +0 dagger (38, 33, D:6) a +1 plate armour of poison resistance (41, 18, D:6) 8 stones (54, -11, D:6) a +0 scale mail (60, 2, D:6) a +0 quarterstaff