Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 15394513710648639043 6 Coo1 the Conjurer (level 1, 0/10 HPs) Began as a Tengu Conjurer on Nov 6, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (309 turns). Coo1 the Conjurer (Tengu Conjurer) Turns: 309, Time: 00:01:58 Health: 0/10 AC: 2 Str: 7 XL: 1 Next: 90% Magic: 0/4 EV: 11 Int: 18 God: Gold: 18 SH: 0 Dex: 18 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - +6 ring of dexterity HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +6 ring of dexterity (left hand) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5690 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! You hear a bark! A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. There is an open door here. There is an open door here. The jackal bites you. You miss the jackal. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. Your kick misses the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! You hit the jackal but do no damage. Your kick misses the jackal. Your peck misses the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... #...h......... #..### .##.##....# ######### #..........# ##### #.......# ####.###...###...####.......# #.# #...#...#...###.#'#..# #.# #...'...h...##. #.# .# #.# #...#..#h#..## #.# # #.##########@########.####### #...........................# #..####.###########.#######.# ## ##..# #.#....# ###'### #... .###...## #.#..ß.# ##.....## #### .##.....###.'....# #.......# .........####..ß.# #..###..# .####.#### ....# ##..<..## .# #.# ############## You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 jackals (D:1) A ball python (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coo1 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 309 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_corners, shapermc_ecumenical_altar_starsandcircs Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 9 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 308 | 297 | 11 | 0 | 0 | 1 | 308.0 | Dungeon | 308 | 297 | 11 | 0 | 0 | 1 | 308.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 308 daAuts