Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 1488759043413229215 22 Coo1 the Conjurer (level 2, 0/20 HPs) Began as an Armataur Conjurer on Oct 31, 2024. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:01:36 (230 turns). Coo1 the Conjurer (Armataur Conjurer) Turns: 230, Time: 00:01:37 Health: 0/20 AC: 4 Str: 12 XL: 2 Next: 68% Magic: 1/5 EV: 8 Int: 18 God: Gold: 49 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 49 gold pieces. Inventory: Missiles d - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 3.9 Conjurations + Level 1.2 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23768 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (severely wounded, covering ground quickly, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! d - a throwing net You see here a +0 club. An orc and an orc wizard come into view. You roll towards the orc! The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 72% to hit) The searing ray misses the orc. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc throws a boomerang. The boomerang closely misses you. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc. The orc is heavily wounded. The orc throws a boomerang. The boomerang hits you. The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. The orc closely misses you. You hit the orc wizard. The orc wizard is almost dead. The orc hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. You die... # # ## ## . . .... ##.####.## # .#. .o......### #. .. #.#..#..... .. #.# #.......## ##..#.#.. #.oo.....# #.#.....> #.#@.##..# #.#####) #.##........# #.###.) #.......###.#### #.#.#. ####.##........####.##. #.......##.##......##. ............##......##. ......##..#..........### ...... #..#.###......# ###.# #.............# You could see an orc wizard and 2 orcs. Vanquished Creatures A gnoll (D:3) An orc (D:3) 2 endoplasms A goblin (D:1) 2 kobolds (D:1) A quokka (D:2) 2 bats (D:1) A frilled lizard (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coo1 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 127 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/5 131 | D:2 | Learned a level 2 spell: Searing Ray 193 | D:3 | Reached skill level 1 in Translocations 230 | D:3 | HP: 1/20 [orc/+0 hand axe (7)] 230 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_corners, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring, minmay_shallow_snake_nest, uniq_jessica D:3: minmay_chambers_of_threes, layout_loops_cross, minmay_between D:4: layout_basic, mainiacjoe_overflow_tiny_flanked, nicolae_ru_awakened_eye, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Translocations | 1 | 1.2 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 8 Tailslap || 1 Cast: Magic Dart || 17 Searing Ray || 4 Armour: Robe || 16 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 230 | 230 | 0 | 0 | 0 | 4 | 57.5 | Dungeon | 230 | 230 | 0 | 0 | 0 | 4 | 57.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 117 daAuts D:3: 74 daAuts D:2: 36 daAuts D:4: 1 daAuts